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hooflung

Golden Member
Dec 31, 2004
1,190
1
0
This is what is happening in City of H/V right now. The devs have created a have vs have not system because they appeased the have nots with bandaid technique in the name of balance when they had secretly planned to phase out the original imbalance naturally. Now they have over nerfed the tankers and scrappers and literally destroyed the role of tanks in the game. The things of old that were taboo are now the tools to negate the need of a tank. Convoluted madness to appease idiots who cry before thinking and refuse to use the tools given to them to /ignore the imbalance until it was fixed for both. No, they used the easy tool /petition and spam on forums and now they are sitting pretty while tanks are /pointless.

/sorry for the rant but I agree with RB.
 

Glayde

Senior member
Sep 30, 2004
554
0
71
Im in a full raiding WoW guild (which moved as a guild from Everquest).

I haven't really seen the 'needy' guildmate around, since we expect everyone to be self-sufficient. Of course there is a huge amount of helping inside the guild but it doesn't ever really amount to 'charity'.

We have a very good 'guild-first' attitude among the guild. People straying from this don't survive very long.
 

Looney

Lifer
Jun 13, 2000
21,938
5
0
Originally posted by: RBachman
Originally posted by: Looney
Originally posted by: RBachman
Originally posted by: Looney
Are you really helping them out? Seems to me you're encouraging laziness and spoiling the fun for them.

I'm having fun, they're having fun. I don't see that as spoiling. If they weren't having as much fun, then i would assume they wouldn't have accepted my help in the first place.

That's assuming they know what's best for their enjoyment of the game - people rarely do in MMORPGs.

Get off your high horse. They're having fun. It may not be your version of fun, but your version of fun may not be theirs either.

Sorry if it sounds that way, I just have the benefit of years of MMOG experience to pull from. I watched people complain about this that & the other thing in EQ being too difficult, for instance, and watched the dev team ruin the game in an effort to appease them... then watched the same people wish it were the way it used to be :p

How do you know it's the same people? I hear the same complaints... that the same people who are all fanbois of the game in beta, are the whiners on the forum when the game is released. But that is rarely the case, and i've followed the same people who were in beta and who are whining after release, and they're rarely the same. The people who are enjoying the game, are in the game playing. The people who are whining about the game, are those that are unhappy of the game, are take it out on the forums. Two seperate groups of people.
 

TGS

Golden Member
May 3, 2005
1,849
0
0
Originally posted by: hooflung
This is what is happening in City of H/V right now. The devs have created a have vs have not system because they appeased the have nots with bandaid technique in the name of balance when they had secretly planned to phase out the original imbalance naturally. Now they have over nerfed the tankers and scrappers and literally destroyed the role of tanks in the game. The things of old that were taboo are now the tools to negate the need of a tank. Convoluted madness to appease idiots who cry before thinking and refuse to use the tools given to them to /ignore the imbalance until it was fixed for both. No, they used the easy tool /petition and spam on forums and now they are sitting pretty while tanks are /pointless.

/sorry for the rant but I agree with RB.


There wasn't a huge imbalance until people did the testing, for specific power sets and what advantages they gave. Beyond AI and Stacking issues, Single Origins basically broke the game. I've said it before, post 22 the game goes straight on to training wheels. Leveling up from 5-15 is probably ten times as challenging then 22-33. Certainly the later takes longer, but the effort to do so is greatly diminished. The single origins, along with stupidly overpowered skills like Hasten allowed for the Perma effect on all secondary effects. Breaking the Tanker and Scrapper classes. Remember the Spines/Invul FotM, where a spines scrapper could aoe massive amounts of enemies due to stacking and AI exploits and only take 5% of the total damage. That is *IF* they were hit with their huge defense bonus from being surrounded by the ridiculous amount of foes.

Then don't get me started on Hami-raids, once the Hami-formula was broken Hami-O's were in every single skill slot, on the "perma" powers. Basically granting full perma status along with a defense or resistance bonus out the wahzoo. So scrappers get nerfed because the Devs F-d up. The player base pointed this out, in cold hard numbers(something mind you the devs for CoH hate). Fire tanks were the last of the legacy, that got nerfed in I5 with the limited number of targets AoE can hit. Those changes helped break the tanker class further, by limiting the number of opponents you could force to engage you in. Don't get me started on what they did for tanker hits generating hate. I gave them ideas, and they nearly implemented it verbatim. Though again stacking exploits and poor AI would make it necessary to undo those changes.(Try making an energy/invul tank and using stacking methods to stack 3-4 groups up in atlas park, were you can two shot the entire group, possible 3 with LTs). Obviously those sort of things are bugs or feature oversights. The devs didn't think the spread of training>Dual>Singles was too much and that is the basic problem.

Edit: I would also like to add, post purple patch the single origins enhancements were more the sufficient to deal with foes 4-6 levels higher than you. So if there was any doubt, I just wanted to add that in. Perhaps the player would have to be familiar with a style of fighting particular goes, but +4-6 was not unfeasible. I still remember on my DM/SR pre I2, perma elude was still pratically unknown as most people were fixated on invul. I could round up just as packs of foes and stack them in a single location, and shadow maul them to dust. On top of which I was down right lethal single target. With an optimized attack chain I could duo kraken at 38-39. I couldn't do it at 38-39 100% of the time due to the drop in elude. At 40 I could easily solo a kraken. As anyone might tell you they have a huge amount of hitpoints and the massive HP regen that comes with that. I'm talking maybe two minutes per, but the XP was outrageous soloing them. Hasten and Perma elude put me way over the top, all thanks to Singles. When the Arena came out, my build was so bad even blasters and scappers with targeting drone and focused accuracy would *rarely* hit me. Though at that time I had moved to Hami-O's in all my defensive slots and most of my attacks.
 

CKent

Diamond Member
Aug 17, 2005
9,020
0
0
Originally posted by: Looney
Originally posted by: RBachman
Originally posted by: Looney
Originally posted by: RBachman
Originally posted by: Looney
Are you really helping them out? Seems to me you're encouraging laziness and spoiling the fun for them.

I'm having fun, they're having fun. I don't see that as spoiling. If they weren't having as much fun, then i would assume they wouldn't have accepted my help in the first place.

That's assuming they know what's best for their enjoyment of the game - people rarely do in MMORPGs.

Get off your high horse. They're having fun. It may not be your version of fun, but your version of fun may not be theirs either.

Sorry if it sounds that way, I just have the benefit of years of MMOG experience to pull from. I watched people complain about this that & the other thing in EQ being too difficult, for instance, and watched the dev team ruin the game in an effort to appease them... then watched the same people wish it were the way it used to be :p

How do you know it's the same people? I hear the same complaints... that the same people who are all fanbois of the game in beta, are the whiners on the forum when the game is released. But that is rarely the case, and i've followed the same people who were in beta and who are whining after release, and they're rarely the same. The people who are enjoying the game, are in the game playing. The people who are whining about the game, are those that are unhappy of the game, are take it out on the forums. Two seperate groups of people.

Because I've seen people remark many times on the irony of missing what they once thought they hated (EQ's challenge). Old-school EQ is also widely considered one of the better eras of one of the better MMORPGs, yet at the time there was much complaining.
 

Looney

Lifer
Jun 13, 2000
21,938
5
0
Originally posted by: RBachman
Originally posted by: Looney
Originally posted by: RBachman
Originally posted by: Looney
Originally posted by: RBachman
Originally posted by: Looney
Are you really helping them out? Seems to me you're encouraging laziness and spoiling the fun for them.

I'm having fun, they're having fun. I don't see that as spoiling. If they weren't having as much fun, then i would assume they wouldn't have accepted my help in the first place.

That's assuming they know what's best for their enjoyment of the game - people rarely do in MMORPGs.

Get off your high horse. They're having fun. It may not be your version of fun, but your version of fun may not be theirs either.

Sorry if it sounds that way, I just have the benefit of years of MMOG experience to pull from. I watched people complain about this that & the other thing in EQ being too difficult, for instance, and watched the dev team ruin the game in an effort to appease them... then watched the same people wish it were the way it used to be :p

How do you know it's the same people? I hear the same complaints... that the same people who are all fanbois of the game in beta, are the whiners on the forum when the game is released. But that is rarely the case, and i've followed the same people who were in beta and who are whining after release, and they're rarely the same. The people who are enjoying the game, are in the game playing. The people who are whining about the game, are those that are unhappy of the game, are take it out on the forums. Two seperate groups of people.

Because I've seen people remark many times on the irony of missing what they once thought they hated (EQ's challenge). Old-school EQ is also widely considered one of the better eras of one of the better MMORPGs, yet at the time there was much complaining.

Are they the SAME people though. Do you follow them? Do you have threads of these people complaining at that time, then today being nostalgic about it?

I mean, no game is perfect and lasts forever. I certainly very rarely play an MMOG longer than 2 months, but that doesn't mean i didn't like the game. I've enjoyed 9/10 of all MMOGs i've played, with the only exception that comes to mind being Shadowbane.