- Aug 14, 2000
- 22,709
- 2,956
- 126
So we all know the deal: start an ARPG/RPG/Dungeon Crawler which has character building depth, and you’ll soon hit the character creation screen. Multiple races, classes, stats, powers, party composition, etc.
In a lot of these games, what you choose at the start can make the difference between a great game and a rage quit. This is especially true when starting choices influence each subsequent level-up and your end-game situation.
As an example, over the course of three days I studied Oblivion’s leveling system and I also restarted a few times to build the character I liked.
Also in my current replay of Legend of Grimrock 2, I’m finding my new party is far easier with less frustration than my first party.
I’m option 3. I don’t like frustrating gameplay just because I made uninformed decisions at the start. It's a waste of time playing the game under those circumstances.
Min/max takes things too far in the opposite direction and also ruins enjoyment for me.
In a lot of these games, what you choose at the start can make the difference between a great game and a rage quit. This is especially true when starting choices influence each subsequent level-up and your end-game situation.
As an example, over the course of three days I studied Oblivion’s leveling system and I also restarted a few times to build the character I liked.
Also in my current replay of Legend of Grimrock 2, I’m finding my new party is far easier with less frustration than my first party.
I’m option 3. I don’t like frustrating gameplay just because I made uninformed decisions at the start. It's a waste of time playing the game under those circumstances.
Min/max takes things too far in the opposite direction and also ruins enjoyment for me.
Last edited: