- Aug 14, 2000
- 22,709
- 3,000
- 126
The series is revolutionary for its 6 degrees of freedom with movement, and for the robot AI. The robots all had distinctive personalities and behavior which hold up even today.
1 brings back a lot of nostalgia with its classic level design and simplified weapon load-out.
2 is my favorite and I really liked the themes that each group of levels followed (e.g. lava, water, ice, etc.). Even the robots matched said themes. It also doubled the weapons and added power-ups such as the afterburner and headlight.
Vertigo was a really great expansion with excellent level design.
3 added some really interesting weapons (e.g. Mass driver, Cyclone Missile) and bigger levels. Also the textures hold up extremely well for a 1999 game. I felt some levels were a bit too big and the outdoor areas sometimes slightly detracted from the Descent mood.
Mercenary was quite inconsistent and had some really tedious and/or boring levels. This is the only Descent installment I didn’t like.
1 brings back a lot of nostalgia with its classic level design and simplified weapon load-out.
2 is my favorite and I really liked the themes that each group of levels followed (e.g. lava, water, ice, etc.). Even the robots matched said themes. It also doubled the weapons and added power-ups such as the afterburner and headlight.

Vertigo was a really great expansion with excellent level design.
3 added some really interesting weapons (e.g. Mass driver, Cyclone Missile) and bigger levels. Also the textures hold up extremely well for a 1999 game. I felt some levels were a bit too big and the outdoor areas sometimes slightly detracted from the Descent mood.

Mercenary was quite inconsistent and had some really tedious and/or boring levels. This is the only Descent installment I didn’t like.