Hi All, i was thinking about something, and i wanted to see what is the general consensus about my idea.
Game developers and publishers spend millions over several years to develop a game which often has about 20-30 hours of gameplay and costs 50-60$ on launch.
A typical Hollywood movie runs about 2 hours and costs 10$ at the cinema.
What if, games were developed to have a very concentrated 3-4 hour single player plot (multi-player is a whole 'nother debate) and cost 10$ as well? you would actually get good value for your money as a consumer since it'll last you twice as long as going to see a movie, you don't have to pay 10$ to "see" (replay) it again, and it'll give the small studios a chance to compete with the big boys and inject more creativity instead of spending tons of money on "shiny new graphics".
On the publisher's side, a basic law of economics says that as price goes down, demand goes up. this will not necessarily hurt the bottom line, plus they could just release more "games".
what do you think?
Game developers and publishers spend millions over several years to develop a game which often has about 20-30 hours of gameplay and costs 50-60$ on launch.
A typical Hollywood movie runs about 2 hours and costs 10$ at the cinema.
What if, games were developed to have a very concentrated 3-4 hour single player plot (multi-player is a whole 'nother debate) and cost 10$ as well? you would actually get good value for your money as a consumer since it'll last you twice as long as going to see a movie, you don't have to pay 10$ to "see" (replay) it again, and it'll give the small studios a chance to compete with the big boys and inject more creativity instead of spending tons of money on "shiny new graphics".
On the publisher's side, a basic law of economics says that as price goes down, demand goes up. this will not necessarily hurt the bottom line, plus they could just release more "games".
what do you think?