Pocket Legends: 30-50% more revenue on Android than on iPhone

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akugami

Diamond Member
Feb 14, 2005
6,210
2,551
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Android developers have stated minimum and recommended hardware requirements for a while now. In fact, if your device doesn't support something, it simply won't show up.

But what I'm talking about is the fact that these devices are so depraved of games that a statistic like this is extremely skewered. When both platforms have 10,000 3D and quality games each, and they at least keep a relatively close number of AAA titles, then this is more believable.

It's like you giving a dime each to a rich kid and a poor kid. Poor kid will thank you and celebrate and make a big fuss of it. Rich kid will simply ignore the dime. That still doesn't make the dime any more valuable than it actually is.

Except that this is Google that is stating the recommended specs for an Android tablet. Right off the bat "official" Honeycomb tablets are going to be Tegra 2 or better in terms of hardware power. Not EA. Not Square. Not iD. Not Epic. Any developer making a CPU/GPU intense game on an Android tablet can reasonably expect that to be the minimum power available.
 

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
eh games that are meant to be played with a controller play like shit on touchscreen devices with the 'virtual' controllers.

There' are many games that don't need real controls. PS1 had tons of great RPG's which obviously hardly need any input.
 

runawayprisoner

Platinum Member
Apr 2, 2008
2,496
0
76
Except that this is Google that is stating the recommended specs for an Android tablet. Right off the bat "official" Honeycomb tablets are going to be Tegra 2 or better in terms of hardware power. Not EA. Not Square. Not iD. Not Epic. Any developer making a CPU/GPU intense game on an Android tablet can reasonably expect that to be the minimum power available.

There is just no incentive for anyone, not EA, not Square, not Epic, to push anything out. Not even mentioning something graphically intensive. And that's more of a problem right now than trying to figure out if Android hardware can handle games that look like they came from 2015.

That's not the problem. Problem is... Android has capable hardwares, but nothing to take advantage of them.
 

akugami

Diamond Member
Feb 14, 2005
6,210
2,551
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There is just no incentive for anyone, not EA, not Square, not Epic, to push anything out. Not even mentioning something graphically intensive. And that's more of a problem right now than trying to figure out if Android hardware can handle games that look like they came from 2015.

That's not the problem. Problem is... Android has capable hardwares, but nothing to take advantage of them.

Apparently someone is making money off of Android or there wouldn't be apps developed for it. While iTunes has the larger sales and revenues it seems that Android users are more likely to click on and view ads. There is money to be made through ads at the very least and I believe that there is a contingent who would welcome gaming on Android provided the games are good. Pocket Legends is a decent MMO, not great but not terrible and it seems to be doing rather well and a game like Angry Birds is certainly doing well on Android.

I criticize Android as much as the next guy but let's be realistic, people like Carmac are saying they don't want to support Android mainly due to fragmentation and the cost of supporting widely varying hardware. Not because they don't think the game won't sell. With a minimum hardware spec that almost all Honeycomb tablets will follow, it should make support less costly and make Android a more viable platform for blockbuster releases.

I think it is unrealistic to argue about lack of big releases now or in the near future when my post states that this is a positive development for the future outlook of gaming on Android. A static platform is essentially what helps consoles and what has helped gaming on the iPhone. Going forward, it should be easier for developers to expect a certain level of performance from games they make.
 

runawayprisoner

Platinum Member
Apr 2, 2008
2,496
0
76
Well, you gotta see that Tegra 2 is not set in stone for Honeycomb. It's what the XOOM uses, but it's not what the Galaxy Tab 10.1 or Galaxy Tab 8.9 use. It's not what the HTC Flyer uses.

If ideally, all Android devices will go Tegra 2 from this point onward, then that's a good thing as you said. But right now, Tegra 2 install base (XOOM and Motorola Atrix 4G) is so low compared to other devices running other platforms that I don't see how it is even a possibility.

It's like saying 20 men will make history whereas 1000 other men have failed.

Meanwhile, over a million iPad 2 right on launch day is about as much standard as it can set. 3 games are already updated to use iPad 2's better graphics processor.