Please GOD make the R420 have hardware truform and Doom3 support it

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Robor

Elite Member
Oct 9, 1999
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Originally posted by: Cat
You can't use Truform with Doom 3's shadow volume generation. The potential silhouette edges are calculated on the CPU. Anyway, play the alpha if you get the chance. You don't notice the polygonal silhouettes. The animators have done a top-notch job as well.
How do you play the "D3 Alpha" without constant lockups and crashes? I tried it but it was very slow and bombed out a lot.

Yes, I know, it's alpha for a reason right? ;)
 

jbond04

Senior member
Oct 18, 2000
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Originally posted by: rbV5
The next big step in graphics will be a step back...to ray-tracing. Polygons, by their nature, have straight edges, so you use smaller and smaller ones to make things look smooth. Ray-tracing would solve that by removing polygons from the equation

You're thinking of NURBS (Non-Uniform Rational B-Splines) not ray tracing. NURBS or splines offer a different approach to representing geometry than polygons. Actually, its the shaders that will transition games to the next graphics level.

Good explanation, rbV5 (do you work with 3D animation?). NURBS and splines will definitely not be the future of games...animation with them is simply too hard. Plus, they are more computationally intensive then a similar-looking high-polygon model. NURBS have their advantages, but port-ability into games is not one of them.