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Still sounds like it's just doing image warping, including the "time-warp" interpolating up to 120Hz. It's a 36W power supply, they aren't going to shove any serious GPU in there.
Better AA is very important, so I would guess developers to improve it further.
Basic MSAA with box filter is dead with modern graphics.
Prefilterable specular, temporal, distance to edge, geometry, curvature, MSAA samples with EQAA weights with a proper resolve is the way forward.
Basic MSAA with box filter is dead with modern graphics.
Prefilterable specular, temporal, distance to edge, geometry, curvature, MSAA samples with EQAA weights with a proper resolve is the way forward.
Honestly this isn't surprising. The consoles have gotten away with low frame rates, highly varying frame rates and bad latency and low resolution for about as long as I can remember. This has always been frowned upon by the PC users but dismissed or even applauded by delusional console gamers.
But VR demands these things for a good experience and now the console hardware is so far behind that it can't keep up, they need more processing power to keep up. I was saying as early as the Morpheus announcement that the consoles simply don't have enough horsepower to run VR, low and behold.
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