imported_bman
Senior member
So how would the die sizes of 8x Jaguars @28nm vs 4x Zen @14nm (I assume) compare?
http://www.neogaf.com/forum/showthread.php?t=1202462
Well...
The OP here is "confirmed" by Neogaf's moderators, meaning he works somewhere in the gaming industry, still could be absolutely fake.
I have to be super careful in this topic.
If this PS4.5 ever come out, it should allow a normal PS4 mode and map exactly the same functionality. Why? Because there are a lot of heavily tuned machine code optimization in the PS4 games, and even a little latency change in the hardware may break the ability to perfectly execute a program. A shiny new hardware may not be fast enough emulate the execution.
I have to be super careful in this topic.
If this PS4.5 ever come out, it should allow a normal PS4 mode and map exactly the same functionality. Why? Because there are a lot of heavily tuned machine code optimization in the PS4 games, and even a little latency change in the hardware may break the ability to perfectly execute a program. A shiny new hardware may not be fast enough emulate the execution.
AMD has no say in this. They really don't. This is purely a one-sided transaction.
We don't even know how detailed Sony's contract is. Maybe Sony will explicitly spec out "Graphics Core Next 2nd generation" features (GCN 1.1) and AMD will push back, saying that, sure, they can do that, but it'll mean more work, a longer lead time, and be much more expensive than just using 4th generation (Polaris) cores (which are already on 14nm).
Reduced gamut would have been less of an issue with 1440 because there is less data to compress, putting less pressure on throwing away color info.I agree with everything you say but 1080p isn't that bad. It shows its weakness only when you get up to 93" and above. It was even used in earlier digital cinema and I think some digital movie theaters are still 1080p.
I think this 4:0:0 chroma subsampling is more of a let down than the resolution itself. However I can't deny that 1440p would have been a lot better. It would have been perfect for pretty much all reasonably possible screen sizes in a home theater or even commercial theater. It would have been future proof for a very long time.
The reason 4k sources look good downsampled is mostly because the extra pixels restore all chroma information back to 1080p signal 4 pixels -> 1 pixel.
I don't need to look it up. It has been erroneously said to apply to a post of mine in the past. So, I am familiar with the trick already.If you want to look up what you're doing, the technical term is either "argument from fallacy" or "Argumentum ad logicam".
Earlier this year, rumors began to fly that Sony would release an upgraded version of the PlayStation 4, a console often called the PS4.5 or the PS4K by fans and press. Today, multiple sources have confirmed for us details of the project, which is internally referred to as the NEO. No price was provided, but previous reports indicate that the NEO would sell at $399. At time of publishing, Sony has not returned our request for comment, but we will update this story if the company responds.
Starting in October, every PS4 game is required to ship with both a “Base Mode” which will run on the currently available PS4 and a “NEO Mode” for use on the new console.
Games running in NEO mode will be able to use the hardware upgrades (and an additional 512 MiB in the memory budget) to offer increased and more stable frame rate and higher visual fidelity, at least when those games run at 1080p on HDTVs. The NEO will also support 4K image output, but games themselves are not required to be 4K native.
The NEO will not supplant the current PS4, but will exist alongside of it and use the same user environment. The PS4 and NEO will use the same PSN store, connect to the same online communities, and offer the same user experience, so expect to see the same cross media bar that you’re used to. Players will be able to retain all of the purchases they made on the PS4.
Sony seems committed to keeping the NEO and the original PS4 player bases connected. As such, there will be no NEO-only games, and Sony will not let developers separate NEO users from original PS4 players while playing on PSN. Likewise, Sony explicitly and repeatedly states that developers cannot offer exclusive gameplay options or special unlockables for NEO players—so don’t expect NEO owners to get a level editor or a special Rocket League car that you won’t have access to on your original PS4.
http://www.giantbomb.com/articles/so...-ne/1100-5437/Original PS4:
CPU: 8 Jaguar Cores at 1.6 GHz
GPU: AMD GCN, 18 CUs at 800 MHz
Memory: 8 GB GDDR5, 176 GB/s
NEO:
CPU: 8 Jaguar Cores at 2.1 GHz
GPU: Improved AMD GCN, 36 CUs at 911 MHz (almost certainly Polaris 10 IMO)
Memory: 8 GB GDDR5, 218 GB/s
If there is a GPU upgrade (big if) - they could use Polaris 10 for twice as many EUs as the PS4 while keeping 256-bit GDDR5, coupled with >2GHz Puma cores.
Interesting stuff. Shame about the CPU. I get the feeling that a lot of games are limited to 30 FPS because of a CPU bottleneck. This 31% speed improvement is a step in the right direction, but I don't know if we'll be seeing too many new 60 FPS games, despite the huge increase in GPU performance.
And if they're going with 28nm... how big would that be and more importantly how would they cool it efficiently?Hm... if they are going with a P10, I wonder if the entire die will be on 14nm or if they will back-port Polaris to 28nm to keep overall die costs down. If everything will be on 14nm, then we're talking about a 350 mm^2 on 14nm and that can't be cheap to produce.
A 4C Jag module + L2 is 26.2 mm^2.So how would the die sizes of 8x Jaguars @28nm vs 4x Zen @14nm (I assume) compare?
Why is there 16nm referenced for AMD "tiger" 😵A 4C Jag module + L2 is 26.2 mm^2.
Worst case: 0.5x scaling. The GloFo engineering slides did show more like 0.25x scaling.
-> ~25-50 mm^2 for 8 cores + L2
A Zen core complex with L3 might be (depending on achieved scaling) 30-60 mm^2.
Could the core variant actually be Cheetah?
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The GloFo engineering slides did show more like 0.25x scaling.
the problem is concurrent compatibility ps4-non-k.
We have been sitting on a number of details awaiting a second source before going to press, but events have overtaken us somewhat - Sony is now openly sharing this specification with developers and while Giant Bomb beat us to the punch, we have access to the same documentation. There is no doubt - this is real. This is the new, more powerful PlayStation 4.
The release window is unclear, but the schedule for hardware roll-out to developers is black and white: development kits prototype are on their way to studios now. A test kit (debug station, if you like) housed within a non-final chassis - which Sony is asking developers not to show - follows shortly. A second-gen test kit, again not based on the actual retail shell, goes out in June. Sony gives more intensive Neo briefings at its DevCon event in in May, while code submission for Neo-compatible titles begins in August.
Our concern was that PS4's low-level APIs may not be compatible with the newer architecture, meaning problems running older games, but it seems that this is not an issue. And the good news here is that Polaris' efficiency improvements could add still further to the expected increase in performance. Certainly, we should expect to see cumulative improvements to memory compression, which should help us to get more out of the constricted 256-bit GDDR5 interface. To the best of our knowledge, there were no such technologies in place on the original PlayStation 4.
Well, according to Sony's own documents, there is a focus on delivering 4K gaming content, though upscaling to UHD resolution is likely. Owners of 1080p screens can expect benefits too, explicitly stated as:
Higher frame-rates
More stable frame-rates
Improved graphics fidelity
Additional graphics features
Sony describes 'forward compatibility' via patches, allowing developers to revisit their existing PS4 library and add Neo features to existing games. Sony has opened up more memory for Neo titles too. Quite why this extra RAM can't be given to games running in Base mode isn't revealed but Sony states that Neo titles will have access to 5.5GB of memory, with 512MB "only available" for Neo mode. Sony also reveals that the background media functions of the PS4 "might be" expanded - such as the addition of 1080p gameplay recording.
That's a bold or stupid move by Sony. Time will tell.
I wonder if they keep GCN 1.1 for graphics, else they have a compatibility issue. They can always down clock CPU and GPU for legacy support.
In a time where people dont have much money. Telling people to buy a new console to replace one that isn't old is not what I would do. Specially not when you earn money on games and not hardware.
Sony want to push 4K media- they sell 4K TVs and 4K Blu-Rays.