Playing the original X-com for the first time

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pandemonium

Golden Member
Mar 17, 2011
1,777
76
91
I played this game so much I could write a serious tutorial on it. I actually had a system developed for how to determine if a soldier was worth keeping or not. I'd assign a certain amount of points to each attribute the soldier would start with, figure out the total and if it wasn't 1100+ I'd sack them and order a new batch looking for potential keepers.

I'd rarely take on city missions since there was no elerium-115 reward for doing them (which becomes a huge dependency); unless that country was close to siding with the aliens.

Missions would literally take me 1-3 hours each since I didn't accept having a single soldier dying and would save at each turnover and reload if anyone died. (I know, it's cheating...but if there wasn't a save feature then I wouldn't be doing it now, would I?)
I actually got so good at making sure that most of my soldiers had enough reactions and TUs left over at the turn-over that most of the time I wouldn't need to reload.

The best way to make money is
research up to laser cannon platforms, get enough engineers to make 4-5 at a time (about 120-150 engineers) within a couple days played. The cost to make them, the lack of material requirements, and the resale to the black market was a huge win in the original game. I'm not certain about the 2nd and 3rd since I never played them (always heard they weren't nearly as good and never bothered). Also, sell excess alien artifacts, weapons, bodies, etc...

The best way I found to advance your soldiers is
to research laser rifles, start doing missions, then research up to power suits/flying suits. At first, I'd actually train my soldiers by making them carry so much weight and exhaust all of their TUs so their stamina and strength would increase after a few missions. You usually need to allow the newbies to get a kill or two before their stats would bump, but not always the case. Research medikits and have one on each soldier, laser rifle, and 3-4 electroflares. Later on in the game, once my soldiers are strong enough, everyone would carry a plasma rifle and an extra clip in their backpack (in case they need the extra firepower; and also because if they're psionically or naturally demoralized, drop their laser rifle in hand, and 5 turns later you're wondering where they dropped it). Sometimes I'd designate a few soldiers to carry the blaster launcher (because they're great for punching holes in alien ships and clearing certain areas that are otherwise alien infested). Eventually all soldiers would carry psionic amplifiers and be capable using them. Only a few would carry the probes (when you're looking for a commander to interrogate for the final mission.

Man, I really enjoyed the crap out of this game since it appealed so aptly to my tactical and methodical OCDness. :)

P.S. I thought there was a bug regarding the difficulties and them not being any different: Beginner was actually the same as Superhuman? I've started so many games, on all difficulties, and they all seemed the same; and I remember reading about that a while ago.
 

Harrod

Golden Member
Apr 3, 2010
1,900
21
81
You can now install openxcom onto an android device if you want, I was messing around with this at work during some of my downtime and it works surprisingly well on a galaxy S3.

You will need to go the the following link on your android device and install this http://openxcom.org/download/mobile/OpenXcom-v0.9-beta3.apk first, then you will need to install regular xcom and then openxcom(on your PC) to get the data files setup correctly, once this is done you have to copy several data folders from the pc install to your device.

Probably the worst thing with this is the dates and times don't seem to work well on the save game screen. Mine are showing up as ?????.

Here is the link to the wiki page for the port. http://ufopaedia.org/index.php?title=Android_port_(OpenXcom)