- Oct 10, 2006
- 21,562
- 3
- 0
Picked it up (with all the other X-coms) on a steam sale last year, just getting around to it. Figured with the re-make coming out in a few weeks I should get up to speed on the lore. 
Had to do some DOSBox config file tweaking to fix the audio lag, but it's running perfectly now, and... YES! It's like Chess: Stargate Edition. Only better.
Definitely frustrating to start out though. Knowing my limits and the game's reputation, I went in cold on beginner, read the manual, felt my way around... and promptly got my ass kicked on the first UFO recovery mission.
Went online, found a decent video tutorial that recommended I give everyone an auto-cannon. Did everything in the video... and promptly got my ass kicked on the first terror mission. I later learned how retarded said video was (it told me that laser weapons and the motion scanner were useless as well as rifles. To the point where it told me sell off all my early equipment and give everyone auto-cannons).
So after about 3 more restarts I finally got a solid handle on how things worked (turns out rifles, lasers, and motion scanners AREN'T useless after all) and I've been relatively kicking ass on beginniner. Casualties have never been higher than 60%, and now that I have power suits haven't breached 40%. Presently my issues are more financial than tactical.
And OMG once you get into it... I can see why this game has such a following. From my perspective, it's literally like being in charge of Stargate Command (albeit in a obviously different context). Which is awesome. And you do get those personal attachments to those poorly animated sprites. More than once I've found myself cursing out one of my people for missing something 15 ft away with an aimed shot, or cursing out an alien who got super lucky and killed one of my people a hundred yards away.
Hell once I had a rambo sectoid trapped in a corner, it got excessively lucky (this was before power armor and motion scanners on a night terror mission) and wiped out the 3-man squad I sent to kill it. I made a personal point of capturing that fucker alive (taking no more casualties in the process) and dissecting him later in our lab. The irony is that there were 5 cyberdiscs on that night-terror mission and I took them out at distance like it was nothing (although one was by the skin of my squad's teeth).
I'm aware that the game's narrative is advanced via research, so I'm happy to avoid researching "alien origins" until I've got all the research/manufacturing that I deem useful done. Given the amount of casualties the sectoids have inflicted, and they're the lowest level enemies, I want to be prepared before going after anything larger.
Still, I'm looking forward to many more fun hours with this, and from what I hear the expansions aren't that bad either. The one thing that strikes me though is that I had serious issues with BEGINNER. How is this game even playable on the highest difficulties? At least the early game.
Had to do some DOSBox config file tweaking to fix the audio lag, but it's running perfectly now, and... YES! It's like Chess: Stargate Edition. Only better.
Definitely frustrating to start out though. Knowing my limits and the game's reputation, I went in cold on beginner, read the manual, felt my way around... and promptly got my ass kicked on the first UFO recovery mission.
Went online, found a decent video tutorial that recommended I give everyone an auto-cannon. Did everything in the video... and promptly got my ass kicked on the first terror mission. I later learned how retarded said video was (it told me that laser weapons and the motion scanner were useless as well as rifles. To the point where it told me sell off all my early equipment and give everyone auto-cannons).
So after about 3 more restarts I finally got a solid handle on how things worked (turns out rifles, lasers, and motion scanners AREN'T useless after all) and I've been relatively kicking ass on beginniner. Casualties have never been higher than 60%, and now that I have power suits haven't breached 40%. Presently my issues are more financial than tactical.
And OMG once you get into it... I can see why this game has such a following. From my perspective, it's literally like being in charge of Stargate Command (albeit in a obviously different context). Which is awesome. And you do get those personal attachments to those poorly animated sprites. More than once I've found myself cursing out one of my people for missing something 15 ft away with an aimed shot, or cursing out an alien who got super lucky and killed one of my people a hundred yards away.
Hell once I had a rambo sectoid trapped in a corner, it got excessively lucky (this was before power armor and motion scanners on a night terror mission) and wiped out the 3-man squad I sent to kill it. I made a personal point of capturing that fucker alive (taking no more casualties in the process) and dissecting him later in our lab. The irony is that there were 5 cyberdiscs on that night-terror mission and I took them out at distance like it was nothing (although one was by the skin of my squad's teeth).
I'm aware that the game's narrative is advanced via research, so I'm happy to avoid researching "alien origins" until I've got all the research/manufacturing that I deem useful done. Given the amount of casualties the sectoids have inflicted, and they're the lowest level enemies, I want to be prepared before going after anything larger.
Still, I'm looking forward to many more fun hours with this, and from what I hear the expansions aren't that bad either. The one thing that strikes me though is that I had serious issues with BEGINNER. How is this game even playable on the highest difficulties? At least the early game.
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