If you're not playing with original carts and are serious about SNES RPGs I strongly recommend adding some that were never officially released outside of Japan but have since had fan translations. Here are some I personally enjoyed:
Final Fantasy V
Seiken Densetsu 3 (sequel to Secret of Mana)
Tales of Phantasia (although there are remakes for other systems that are better)
Star Ocean
Live a Live
Rudra no Hihou
Emerald Dragon
Some I didn't complete because I didn't really like them, but may still be worth considering:
Mystic Ark
Bahamut Lagoon
Magic Knight Rayearth
And I bunch I haven't played:
Dragon Quest 4-6 (not really into the series)
Treasure Hunter G
Der Langrisser
Eternal Filena
Dual Orb II (I don't think the first one even has a translation)
Chaos Seed
Daikajuu Monogatari
Galaxy Robo
Burning Heroes
Silva Saga II
Lennus II
And various others... some of these look pretty good but I can't really vouch for anything.
There was also a Sailor Moon SNES RPG (called Another Story) that got a fan translation that I liked enough way back in highschool, but I don't know if I'd actually recommend it now.
And finally, for an SNES RPG that did get an official North American release but no one liked there's Secret of the Stars. I actually thought it was okay, but I was also like 13 when I played it.
I wouldn't do this, the music quality is so much worse. And the graphics have been modified for GBA's lower resolution, over-saturated display.
Who was complaining about FFIV being grindy?
If you are playing on an emulator, I would suggest playing the GBA version of the FF games. The additional content in those versions are kind of nice. FF4's bonus dungeon is the best part of it albeit a bit grindy.
The SNES version was butchered in the translation and downplays serious events.
Really what stood out to me most when playing them is how much more attention games now give to their stories and writing (and probably translation). I wouldn't say the stories in older games were an afterthought but I think they often sound and feel like they were written by people who make video games rather than people who write stories. I think it is especially noticeable in dialogue where you can now see so much more nuance and understanding of how humans express emotions compared to some of the very 'flat' writing in older titles.
Actually, I think a lot of this is worse than ever. I'd tell you to watch the Final Fantasy XIII trailers if you don't believe me but I think you might groan yourself to death. I've been overhearing my roommate play my copies of Bravely Default and Xenoblade Chronicles X and they sound just as bad.
I think my almost-allergic groan response to that kind of crap started with Golden Sun. Everyone else ate that crap up and praised the game series so I suffered through them over 10 years ago and kicked myself ever sense. So stupid.
Not to lump them all together but I do think jRPGs have a tendency to go way over the top now (as though the pendulum has swung the other way). At least Square Enix does, but that's the only developer whose work I'd say I'm genuinely familiar with at this point. FFX was really good imo and FFXI has some really compelling stories/characters (and some not so). 12 I liked but didn't really get invested in and have only played 14 since then (the story for which starts off pretty lousy but has gotten much better with the expansion).
When I think about modern games with stories that really showcase the progress of then-to-now I think of mostly NA titles actually. I'm sure it's not just them, but they're the ones I know. Mass Effect, The Last of Us, Bioshock, Half Life 2, Dragon Age, Transistor, Braid, and Telltale Games' work all come to mind. It's admittedly something of an apples to oranges comparison due to voice acting and improved visuals and real music, etc which all aid immersion. But ultimately I just never felt the level of connection, emotion or suspense in older games that I feel like they try to and now recognize they are able to convey now.
FF6 was substantially better in this regard but still suffers from uninspiring dialogue and a few too many characters that, as a result, don't have enough attention paid to them individually imo.
In between FF4 and FF6, try some of FF Mystic Quest just so you can feel the bitter disappointment that some of us experienced.![]()
As for FFIV being grindy, there are really only 3 points that you need to grind a bit (obviously the very beginning... get up to at least level 7, and buy as many potions as you can before you go off on the first mission), then right after the first mission and you are all alone.
I think that JRPG stories are feeling a bit more contrived these days than in the past, but I don't think it's just the JRPGs. I see the same problem occurring in anime. I can't even tell you how many times I've said, "Ugh, this anime had such good promise, but the ending was just terrible!", lately. It seems like there's this strange belief that "going weird" is good and makes a story interesting. It's almost like they've been watching too many M. Night Shyamalan movies. Of course, I won't state that the older games had great stories that could rival a well-known novel, but they didn't just outright bug me.
I tried both FF4 and FF6 on my phone (SNES emulator) and wasn't particularly fond of either. Mechanically they're sound but I never developed any sort of connection with the characters or plots in either of them.
FF4's pacing and story telling are especially shaky imo, they're just so scatterbrained and arbitrary. It really felt to me like one big run-on sentence of "and then"s simply to force the characters from point A to point B repeatedly.
FF6 was substantially better in this regard but still suffers from uninspiring dialogue and a few too many characters that, as a result, don't have enough attention paid to them individually imo.
Really what stood out to me most when playing them is how much more attention games now give to their stories and writing (and probably translation). I wouldn't say the stories in older games were an afterthought but I think they often sound and feel like they were written by people who make video games rather than people who write stories. I think it is especially noticeable in dialogue where you can now see so much more nuance and understanding of how humans express emotions compared to some of the very 'flat' writing in older titles.
Also Super Mario RPG is awesome. And Ogre Battle: March of the Black Queen might be worth a look too.
Yeah BOF (at least the first one) needs to be on the list.
Secret of Mana is more an action RPG. If those count then you are leaving out one of the best games ever (Link to the Past).
I also think Robotrek needs to be on the list and MAYBE Lufia 2.
Are you considering fan translated games? Because if so FFV and Secret of Mana 2 need to be on the list.
Also I wouldn't beat it in Chronological order. FF4 has a lot of grinding and going back through dungeons that could leave a bad taste in your mouth for the rest. I would start with Chrono Trigger so your first impression is the best one possible.
Believe it or not, despite being a big Tales fan, I've never played the original Tales of Phantasia! D:
