- Apr 12, 2004
- 4,771
- 0
- 76
PS2.0
PS3.0
PS2.0 (2)
PS3.0 (2)
The road texture when using PS2.0 is much sharper (why?). An entirely differant grass texture is used on PS2.0 (why?). PS3.0 adds shadows to the geometry (is this not possible under PS2.0?). I havent compared the water yet. I also have a feeling that the light trails in the replays are translucent in PS3.0 but look opaque in PS2.0 (I'll take pics soon). Also the light blooms look banded in PS2.0 like there is less color depth or something. I'll upload more pics soon.
EDIT:
The water looks a little bit flashier with PS3.0.
Water PS2.0
Water PS3.0
The car looks much nicer with the light bloom effects.
Car PS2.0
Car PS3.0
PS3.0
PS2.0 (2)
PS3.0 (2)
The road texture when using PS2.0 is much sharper (why?). An entirely differant grass texture is used on PS2.0 (why?). PS3.0 adds shadows to the geometry (is this not possible under PS2.0?). I havent compared the water yet. I also have a feeling that the light trails in the replays are translucent in PS3.0 but look opaque in PS2.0 (I'll take pics soon). Also the light blooms look banded in PS2.0 like there is less color depth or something. I'll upload more pics soon.
EDIT:
The water looks a little bit flashier with PS3.0.
Water PS2.0
Water PS3.0
The car looks much nicer with the light bloom effects.
Car PS2.0
Car PS3.0