Pirates Foiled by Deliberate Glitch in Batman: Arkham Asylum

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coloumb

Diamond Member
Oct 9, 1999
4,069
0
81
So - does the official and legit version not have an issue with whatever the glide issue was/is? I know some of you have purchased and finished the game already :)
 

BenSkywalker

Diamond Member
Oct 9, 1999
9,140
67
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Who said anything about CD's?

I did, 2 days ago, and I've been saying it since.

A disk check is bypassed by copying the CD

How did you reply to that?

Sorry but that's 100% false.

You quoted me and said that I was wrong when I said you could copy a CD. You were flat out wrong and now you are trying to argue semantics. You attacked a point I made that was completely accurate. Now you try and say that isn't what you were talking about- you attacked my point and I very clearly stated CD, go back and check for yourself.

PC's are open systems and thus the only halfway effective DRM solution is extremely intrusive as has been shown with online activation and install limit type DRM solutions.

DRM comparable to the PS3 has would require hardware support in order to work on the PC, which is why I stated-

PC publishers aren't going to do it by themselves

If big publishers like EA moving back to disc check type DRM isn't enough to convince you then i'm not sure what will.

When have I even implied what type of DRM *I* would like to see? If you'd really like to know, I'd rather get rid of all DRM outside of prison sentences for *all* pirates. That way legit customers are not bothered at all and pirates can get to know Bubba better :)
 

Red Irish

Guest
Mar 6, 2009
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Originally posted by: BenSkywalker
When have I even implied what type of DRM *I* would like to see?

Maybe you haven't, but what you have done is blame piracy for DRM when we all know that the second-hand market is the true target.

How do we know this?

DRM is ineffective in terms of piracy prevention and yet the companies continue to use it.
 

Pelu

Golden Member
Mar 3, 2008
1,208
0
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This makes me remember of The Sims 3 leak version lol... the devs start crapping out about unrelease version... and in the end the pirates updated their version too LOL!!!!!
 

mindcycle

Golden Member
Jan 9, 2008
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Originally posted by: BenSkywalker
You quoted me and said that I was wrong when I said you could copy a CD. You were flat out wrong and now you are trying to argue semantics. You attacked a point I made that was completely accurate. Now you try and say that isn't what you were talking about- you attacked my point and I very clearly stated CD, go back and check for yourself.
CD check and disc check are commonly used synonymously. You even mixed the two yourself, take a look..

Originally posted by: BenSkywalker
For the overwhelming majority of games ever released that use disk checks, a simple copy of the CD will work.
The funny part about this is now you're accusing me of arguing semantics when it's clear I have no interest in doing so. I was simply pointing out that if you were basing your argument against me on semantics, then you fail.

Whatever the case may be with all that, the CD vs DVD argument is irrelevant. Recent disc check solutions involve reading certain hidden sectors on the disc itself. You still won't be able to name one major game that that's been released within the last 5 years with a "disc check" or "CD check" on either a CD or DVD that can be duplicated with a typical CD/DVD burner without needing extra emulation software or a cracked ISO.


Originally posted by: BenSkywalker
DRM comparable to the PS3 has would require hardware support in order to work on the PC, which is why I stated-

PC publishers aren't going to do it by themselves
Ok, point taken. You're talking about signed hardware then I guess..? I just don't see that as a reality, but who knows..


Originally posted by: BenSkywalker
When have I even implied what type of DRM *I* would like to see? If you'd really like to know, I'd rather get rid of all DRM outside of prison sentences for *all* pirates. That way legit customers are not bothered at all and pirates can get to know Bubba better :)
The problem with software piracy is it's still a gray area. A copied bit of data is essentially valueless unless you in turn sell that data to someone else. You can still be prosecuted for pirating software, even if you don't sell the data, and I realize that. So that's good as it is morally wrong. But IMO piracy needs to be defined by the law as it's own thing and not tied in with theft, because in many cases it's clearly not. i.e. making a copy as a backup or installing the software on multiple machines.
 

zerogear

Diamond Member
Jun 4, 2000
5,611
9
81
Didn't X3 w/ TAGES do something like this? If you had a pirated area, the storyline wouldn't go on, and it would spawn loads of enemies at you in the first few missions.
 

MStele

Senior member
Sep 14, 2009
410
0
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"The problem with software piracy is it's still a gray area. A copied bit of data is essentially valueless unless you in turn sell that data to someone else. You can still be prosecuted for pirating software, even if you don't sell the data, and I realize that. So that's good as it is morally wrong. But IMO piracy needs to be defined by the law as it's own thing and not tied in with theft, because in many cases it's clearly not. i.e. making a copy as a backup or installing the software on multiple machines."

Thats not true. Capitalist thinkers decided long ago that in some cases monopolistic activities actually increase competition as well as push innovation, thus the copyright was developed, allowing one person (or entity) to have monopoly on an idea or invention. If you invent something or create a unique product, copyright law entitles you to absolute control and entitlement to all proceeds from said invention or product, regardless of percieved tangible value. In regards to software, all of it is licensed. Everything. We pay for permission to use it in the manner described in said license. There is no argument here. The law is very explicit in this. Eulas were developed because people tend to forget that they using other peoples software. The fair use act, which provides for a backup copy, was implimented solely because at the time the media in which software was distributed on was very unrealiable. Floppy discs would fail randomly, and production of early CDs was hit and miss at times. Thus, the government decided to protect end users from having to pay the high rates companies were charging for replacement media by allowing one legal backup, but stipulated that the software must be used as if only one copy exists to protect the fact that you in fact are licensing one copy, since the backup is only there contingent on the original media failure. The fair use act needs to be updated, as currently production provides for an incredible low failure rate with media, and what does fail is now replaced by distribution points, such as stores. Early software was almost always mail order until stores like Babbages went mainstream.

In short, there is no gray area, nor any confusion. Just because copied software may or may not have intrinsic value (in the form of money) to the person who copies it, it is still absolutely illegal according to copyright law. Morality can be argued all day, but legal is printed and explicit.
 

Stoneburner

Diamond Member
May 29, 2003
3,491
0
76
I bought this fuckin game and I have a fuckin glitch that doesn't let me use my fuckin logitech wireless controller because it inverts movement.

Fuck eidos, fuck MS, fuck all this crap. First prince of persia now Batman ... all trying to force me to buy an xbox 360 controller for PC.

/rant :(
 

I4AT

Platinum Member
Oct 28, 2006
2,631
3
81
Originally posted by: ibex333
Originally posted by: I4AT
No, the people who made Titan Quest pretty much went out of business because their game was a pos. I have the Gold edition and the game is simply buggy. Memory leaks galore, slowdowns after portaling too much due to their dumb decision to precache anything and everything, massive framerate dips in certain areas of the game, unfinishable quests, skill description and other display errors throughout the UI. The lead designer threw a whiney little bitch fit after Iron Lore got shut down blaming pirates this and reviewers that, but in reality their game really did need way more polish.

What the hell are you talking about? TQ was rock solid, and rock stable. Never any crashes, bugs or any problems at all. True the game was somewhat mediocre story and game play wise, but it was still pretty good.

Uh, are we talking about the same game?

Link

There's an entire forum on TQ.net dedicated to COMMUNITY patches of this shitty ass game. These are people that know the game in and out and enjoy it so much that they spend their time trying to fix all of its bugs.

If Titan Quest is your definition of a rock solid rock stable game, I'd hate to see what you consider a bad one.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,082
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I loved Titan Quest but even I know it had more than a couple issues.
However, after I got the IT expansion and latest patch, I never had any more issues. For some reason my system seemed to be a little more stable than most other folks.

As for Batman. I'll play the demo. If I REALLY love it, I may wait six months when the price is down.
 

Krakn3Dfx

Platinum Member
Sep 29, 2000
2,969
1
81
Titan Quest was and still is awesome. Iron Lore got screwed and THQ dropped funding for patching out issues before they could fix all the problems. Having said that, I've played through the game and expansion several times with no game stopping issues. It's a classic IMO.