- Jan 9, 2008
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Meanwhile, the PCGA hopes to attract game companies to its efforts -- and while potential committee members acknowledge the importance of platform stability, says Stude, "there's a far more urgent imperative they want to see discussion and debate going on around, which is piracy."
So the PCGA has formed an anti-piracy and DRM subcommittee which is just kicking off its efforts, starting with an endeavor to try and quantify the size of the piracy issue.
"At some point next year, we expect to be able to quantify the potential impact of piracy on the industry," says Stude.
Being able to provide hard data on the impact of piracy on the industry is the first step in anti-piracy initiatives, he says.
"Assuming that every person that pirates a PC game is a lost customer is not a fair assessment? but at the same time, like music and movies, individual piracy has an impact to the bottom line -- and if there isn?t something that?s done we risk an entire medium being fundamentally changed."
How do you quantify the impact of piracy? I'd be interested to see what they come up with here. I guess he does say the "potential" impact of piracy, but still..
One possible solution? "Let's monetize every one of those pirates, and let's advertise the hell out of them." Making it "blatant" to pirates by serving, for example, six times the number of in-game ads on unauthenticated game versions would be a piracy deterrent that also provides revenues to the developer, Stude suggests.
"Don't throw [pirates] off [of the server], but show an ad every time a new level loads. The [paying customer] gets a billboard, a passive, less-aggressive ad than [pirates] are going to get."
This makes little to no sense to me. Pirate groups are just going to crack the retail version so it doesn't need to be authenticated. Why anyone thinks this whole authentication mess is a good idea astounds me. I guess he's talking about joe schmoe who lends the game to his friend bob, so bob still gets to play the game but has to deal with more ads.. maybe.
I cut out a lot of the article as it's rather long, so here's a link if you'd like to read the whole thing.
http://www.gamasutra.com/php-b..._index.php?story=20668
