Thanks all for the replies!
Actually, flight simulation has been a hobby of mine for about 36 years... I know all about VR and love it. I could only imagine not using it if I had an exact replica of the actual cockpit with a perfect monitor projection on each visible window to the outside world... I've got a Rift S, and hoping all the Gen 2 HMDs starting with the Reverb G2 due later this year do not disappoint. My son also flight simulates but gets a little sick from VR and likes a nice monitor image with a TIR (better spotting, etc...). And... Any guests I have "try out flying a plane" would best start from a standard screen (rather than VR). For me though, the immersion goes through the roof with VR and I doubt I'll do much more flying on a monitor from here on.
I found this post by "Luke Hall" regarding monitors and thought it was pretty interesting and wondered what you folks thought:
Much has been said about this over the months and years, but I’m going to add my few quid because I’ve had a huge degree of success with it. Therefore, perhaps some of you can benefit from my experience. Firstly, simmers tend to be obsessed with frame rates, in the mistaken belief that higher fra...
forums.flightsimlabs.com
If I understand him correctly, he's saying that dropping the monitor's refresh rate to 30Hz is essentially a poor mans gsync (no variability of frames if the video card feeds the monitor above 30Hz). The logic made sense but 30Hz is too low. Higher framerate for flight sims is always better, and if I could sustain 100 fps out my video card/monitor, I'd take that any day over 30Hz. That said, I've found 60Hz to be blissful enough at creating a sense of flight and as long as the framerate stays constant (with no microstutters) then I'd be as happy as a pig in slop.
At any rate, I'm using an old 24" monitor now so even going to a 27" gsync monitor would be a big step up. That said, I'd like to get the best I can for ~$500. A really good OLED TV with Gsync that small might make the most sense too.