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PhysX support for XBox One console

More like obvious)

How exactly is a console, using AMD hardware, receiving a proprietary nVidia technology obvious? MS leveraged nVidia to include this, or nVidia leveraged MS to include this. Neither of which would be obvious.

It is, however, brilliant on nVidia's standpoint. Now that I've thought about it some, AMD clearly gets the raw deal here. Now, you get Physx on console and PC (but only if you have an nVidia card). That means games ported to PC will look "worse" using AMD cards.


Bravo nVidia! Well played.
 
How exactly is a console, using AMD hardware, receiving a proprietary nVidia technology obvious? MS leveraged nVidia to include this, or nVidia leveraged MS to include this. Neither of which would be obvious.

It is, however, brilliant on nVidia's standpoint. Now that I've thought about it some, AMD clearly gets the raw deal here. Now, you get Physx on console and PC (but only if you have an nVidia card). That means games ported to PC will look "worse" using AMD cards.


Bravo nVidia! Well played.

Well, it seems unlikely that the consoles will be able to do anything better than the CPU-powered PhysX options available in some games.
 
smackababy
How exactly is a console, using AMD hardware, receiving a proprietary nVidia technology obvious?
It seems you are confusing GPU accelerated PhysX technology with PhysX SDK physics engine.

First one is PC/NVIDIA exclusive, while second one is present (and widely used) on magnitude of plaforms including PS3, Xbox 360, Wii, WiiU, Linux, Mac OS X, Android, iOS, etc

Seeing that, announced support for next-gen consoles is indeed obvious.
 
I don't even know why any developer would want to use proprietary tech, instead of something that plays well with *all* systems, like Havok.

physfx should be dead, and they are only doing this for some free PR.
 
smackababy
How exactly is a console, using AMD hardware, receiving a proprietary nVidia technology obvious?
It seems you are confusing GPU accelerated PhysX technology with PhysX SDK physics engine.

First one is PC/NVIDIA exclusive, while second one is present (and widely used) on magnitude of plaforms including PS3, Xbox 360, Wii, WiiU, Linux, Mac OS X, Android, iOS, etc

Seeing that, announced support for next-gen consoles is indeed obvious.

I wasn't aware so much stuff used it. Thought it was still very proprietary.
 
I don't even know why any developer would want to use proprietary tech, instead of something that plays well with *all* systems, like Havok.

physfx should be dead, and they are only doing this for some free PR.

Because, as far as I know, Havok is an engine. Unless every game uses Havok, they don't get the effects. nVidia is stating they are supplying their Physx SDK for every developer, regardless of game engine used.

Unless there is some open source phyX add on I have never heard about, you get a choice between what each engine offers, make your own, or go with Phyx.
 
Both are engines / libraries.

It's not very interesting to me that the x86 CPU software-based version of a physics library will be ported from PC to Xbox. I expect the software version of Havok physics will be ported too, and that both will also be ported to the PS4.
 
Not a big surprise since all three seventh generation systems support the PhysX engine. What would be interesting is if it supported hardware PhysX, which would mean the Xbox One has an nVidia GPU.
 
Not a big surprise since all three seventh generation systems support the PhysX engine. What would be interesting is if it supported hardware PhysX, which would mean the Xbox One has an nVidia GPU.

Or that nvidia had coded an AMD version of PhysX for the Xbox, but neither one is true.

So, on to the announcements that Unity and Unreal 4 will be coming to Xbox One (and PS4)....
 
Not a big surprise since all three seventh generation systems support the PhysX engine. What would be interesting is if it supported hardware PhysX, which would mean the Xbox One has an nVidia GPU.
http://www.techradar.com/us/news/gaming/consoles/nvidia-compares-ps4-specs-to-a-low-end-cpu-1138051

PS4 not worth the cost to Nvidia

The comments from the Nvidia senior vice president are noteworthy because they aren't just from an industry rival trying promote PC gaming vs PS4.
The remarks come from the same company that powers the PS3's graphics chip.
Nvidia isn't buying into the PS4, however. Sony announced specs that include an eight-core AMD processor and a custom Radeon GPU.
"I'm sure there was a negotiation that went on," Tamasi told GameSpot, "and we came to the conclusion that we didn't want to do the business at the price those guys were willing to pay."
Instead, Tamasi said that Nvidia, with only so many engineers and so much capability, will be able to focus on another portion of its business that it wouldn't be able to if it did chips for Sony.
Nvidia's projects include delivering high-end graphics cards like the GeForce GTX Titan and supplying Apple computers with GPUs.
It's also looking to capture mobile processing with its Tegra 4i system on a chip for smartphones and tablets, and by releasing its own handheld gaming platform, Nvidia Project Shield.

Neither console maker was able to pay what Nvidia needed to make it worth their time evidently. And it has been confirmed that Xbox uses AMD CPU&GPU
 
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No surprise there either. AMD already had a single-chip x86 CPU + GPU design ready for PCs, nvidia did not. It wouldn't make sense for nvidia to license x86 from Intel (if they'd do it) just for use in PS4 and Xbox.
 
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