As a result of NVidia and Ubisoft's gaming alliance, PhysX will be in quite a number of big AAA releases in the near future.
Watch Dogs is supposed to get the PhysX treatment post release like AC IV, and I hope they bring back the cool physics effects seen in the E3 2012 demo.. Far Cry 4, AC Unity, The Crew and Tom Clancy's The Division should all be getting PhysX effects integrated into the games..
This is in addition to Batman Arkham Knight (which should also have PhysX based on precedent) and the Witcher 3 which is confirmed to use PhysX.. Oh, and let's not forget Star Citizen.
So much for the death of PhysX eh? :biggrin:
No seriously. Why doesn't Ubisoft just drop Havok and go with PhysX entirely (like CDPR) for their low level physics? After Watch Dogs, Havok to me is lackluster. PhysX is just a much better and more capable physics engine it seems, as you have the option to use the GPU for advanced physics effects that would cripple a CPU.
NVidia, more than any other company is advancing game physics by introducing technology such as Flex, which makes Havok look long in the tooth.
Even the driving mechanics in Mafia 2, a game that came out in 2010 is better than Watch Dogs. And then you have PhysX powered games like Project CARS which are even more advanced; although that's not really a fair comparison to be honest as Project CARS is a game that focuses solely on driving.
But the point is, PhysX can offer so much more than Havok at this stage. Ubisoft should just drop Havok entirely and go with PhysX completely. I'm sure it would even be cheaper for them, as NVidia doesn't charge much to license the technology.
Watch Dogs is supposed to get the PhysX treatment post release like AC IV, and I hope they bring back the cool physics effects seen in the E3 2012 demo.. Far Cry 4, AC Unity, The Crew and Tom Clancy's The Division should all be getting PhysX effects integrated into the games..
This is in addition to Batman Arkham Knight (which should also have PhysX based on precedent) and the Witcher 3 which is confirmed to use PhysX.. Oh, and let's not forget Star Citizen.
So much for the death of PhysX eh? :biggrin:
No seriously. Why doesn't Ubisoft just drop Havok and go with PhysX entirely (like CDPR) for their low level physics? After Watch Dogs, Havok to me is lackluster. PhysX is just a much better and more capable physics engine it seems, as you have the option to use the GPU for advanced physics effects that would cripple a CPU.
NVidia, more than any other company is advancing game physics by introducing technology such as Flex, which makes Havok look long in the tooth.
Even the driving mechanics in Mafia 2, a game that came out in 2010 is better than Watch Dogs. And then you have PhysX powered games like Project CARS which are even more advanced; although that's not really a fair comparison to be honest as Project CARS is a game that focuses solely on driving.
But the point is, PhysX can offer so much more than Havok at this stage. Ubisoft should just drop Havok entirely and go with PhysX completely. I'm sure it would even be cheaper for them, as NVidia doesn't charge much to license the technology.
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