Originally posted by: Sylvanas
Originally posted by: Narynan
Did we ever figure out weather a 8400 would be a good choice for a Physix card? becasue thats the one I would be looking at for when the games start hitting.
I have been searching for a definitive answer for this as well. There is a clearance sale on near me and they have 8400GS's selling for cheap, tempted to go pick one up but I don't want to if later on down the track it turns out that if I spent a little more on a better secondary PhysX card I would be getting better performance. I am sure there must be a sweet spot in terms of the hardware required to run dedicated PhysX and beyond a certain point there is no benefit- I am interested in where this is. Perhaps this is an idea for an AT article, I know many of us out there are looking for such an article.
I would wait til the games start to hit. There will be more powerful secondary cards for less money. I am unable to test an 8400GS at the moment. I was wondering if anyone else had one to try alongside another NV card.
Keys, you say wait for the games to hit but how would that be any different to testing them today on say the UT3 maps? Will PhysX be more/less demanding depending on games? This relates to what I said above about where the sweet spot is. I may venture to answer my own question here but I may be wrong. Say a developer decides to use PhysX and when designing an object like a car they decide that the car will break into 1000 fragments as opposed to 100 when exploded. In that instance I would think PhysX performance must depend on how the developer implements it, correct?
While it might be fine, I don't want to give an answer until I have tested it. The reason I am apprehensive about it is because of my test with the 780a using the onboard GPU for PhysX reduced performance rather than let the 9800GTX+ I was testing it with do all the work itself. Now, I can attribute the IGP's lower performance (which reports 16 shaders if GPUz is accurate) to it having to utilize the system memory, in fact, it's pretty much a given, but until I have an 8400GS tested, I can just say "Sure, go get it.".
And, there seems to be 8400GS' that have 8 stream processors, and some with 16 stream processors. The 780a I tested with had 16. And that didn't do so hot. But like I said, that most likely could be contributed to the system ram.
The 8600GT I tested worked nicely, bringing up minimum framerates 20 to 30% in UT3 and GRAW2. That is a 32 stream processor card.
"In that instance I would think PhysX performance must depend on how the developer implements it, correct?"
I would agree. The way any game performs depends on how the dev implements the code.
I said to wait, because I didn't want anyone doing anything that "could" make their PhysX game perform worse (going by my 780a test). But I don't have enough data yet to actually substantiate this.