No, I have access to this timeline where I have countless examples of similar games in a similar class that offer these basic features to everyone equally and aren't locked to GPU-PhysX only. The gaming industry forms a strong trend over time which the PhysX games lay outside of in this regard, that requires some explanation.
PhysX being the cause is the most reasonable explanation for the discrepancy, if anyone has a more plausible explanation then speak up. This is real life, we don't have 100% proof of everything, I'm not claiming absolute certainty but given the strong correlation and lack of a better explanation I think it's a completely reasonable position to take.
Let me just give one basic example, near the end of this video in Batman:AA -
http://www.youtube.com/watch?v=irlmewwLyTo
PhysX OFF is missing basic spark effects from the ceiling, I want to know your answers to the following questions, honestly if you don't mind:
1) Do you agree that, at the very least most mainstream games have been capable of basic spark particles for at least the last 10 years?
2) Would you agree the physics of these basic particles can be calculated on the CPU easily?
3) Do you think it's reasonable these effects are limited GPU PhysX only?
4) What do you think is the most reasonable explanation they are limited to GPU PhysX only?
5) Do think it's fair that basic effects we've had for years are available only to 1 brand of video cards?
I'd like to point out that bringing these effects to both camps would be a simple matter of flipping a configuration variable that makes these effects be calculated on the CPU instead of the GPU, they're running under the same PhysX engine in both cases so no real work is required to correct this.
I eagerly await your answers to these questions, thank you.