Originally posted by: kirilus
I was thinking the same way (No!) but wanted to get the general opinion of the community which seems quite uniform.
Well, given the price and the fact that such products are being made and sold - what is the value of such cards? Does PhysX technology has any use in areas other than gaming?
Originally posted by: nerp
...about as useful as a gaming NIC aka not very.
Originally posted by: 0roo0roo
Originally posted by: kirilus
I was thinking the same way (No!) but wanted to get the general opinion of the community which seems quite uniform.
Well, given the price and the fact that such products are being made and sold - what is the value of such cards? Does PhysX technology has any use in areas other than gaming?
none
which is why its dead in the water.
more and more faster cores on our cpus. perhaps a gpu that can also do physics.
theres no need.
and physics is overrated. they have yet to show me a game that needs accelerated physics to be fun. stacking boxes and stuff has been around since half life 1breaking stuff isn't that great either.
so no killer game play app found.
i'll take whatever physics a multicore cpu can give me, no rush. how much physics do you need. pong or arkanoid did ok with simple game play physics. how could you improve on it with a physx?
so far mostly physx has shown an ability to render a fluttery flag, some blood that looks like a pile of marbles, and some tornado stuff. bah i could care less.
Originally posted by: fleabag
You must have loved Software acceleration back in the day, I bet you were the last person to buy a dedicated video card. Infact I think you're running on integrated graphics as we speak!
Originally posted by: fleabag
Originally posted by: 0roo0roo
Originally posted by: kirilus
I was thinking the same way (No!) but wanted to get the general opinion of the community which seems quite uniform.
Well, given the price and the fact that such products are being made and sold - what is the value of such cards? Does PhysX technology has any use in areas other than gaming?
none
which is why its dead in the water.
more and more faster cores on our cpus. perhaps a gpu that can also do physics.
theres no need.
and physics is overrated. they have yet to show me a game that needs accelerated physics to be fun. stacking boxes and stuff has been around since half life 1breaking stuff isn't that great either.
so no killer game play app found.
i'll take whatever physics a multicore cpu can give me, no rush. how much physics do you need. pong or arkanoid did ok with simple game play physics. how could you improve on it with a physx?
so far mostly physx has shown an ability to render a fluttery flag, some blood that looks like a pile of marbles, and some tornado stuff. bah i could care less.
You must have loved Software acceleration back in the day, I bet you were the last person to buy a dedicated video card. Infact I think you're running on integrated graphics as we speak!
Originally posted by: 0roo0roo
Originally posted by: fleabag
Originally posted by: 0roo0roo
Originally posted by: kirilus
I was thinking the same way (No!) but wanted to get the general opinion of the community which seems quite uniform.
Well, given the price and the fact that such products are being made and sold - what is the value of such cards? Does PhysX technology has any use in areas other than gaming?
none
which is why its dead in the water.
more and more faster cores on our cpus. perhaps a gpu that can also do physics.
theres no need.
and physics is overrated. they have yet to show me a game that needs accelerated physics to be fun. stacking boxes and stuff has been around since half life 1breaking stuff isn't that great either.
so no killer game play app found.
i'll take whatever physics a multicore cpu can give me, no rush. how much physics do you need. pong or arkanoid did ok with simple game play physics. how could you improve on it with a physx?
so far mostly physx has shown an ability to render a fluttery flag, some blood that looks like a pile of marbles, and some tornado stuff. bah i could care less.
You must have loved Software acceleration back in the day, I bet you were the last person to buy a dedicated video card. Infact I think you're running on integrated graphics as we speak!
i had 3dfx v1 and v2.
3d gaming was fundamental to immersion in game play. frankly it was required to get a decent framerate at a decent resolution. it was hardly the same as a physx card. graphics is the basic interface to your computer after all. the difference between it and 3d decelerators like stealth3d cards was non trivial. it was superbly functional compared to its few competitors which were useless. 3d graphics were something really special back then, entering the new world of cgi in films and 3d games, where the future was supposed to be all 3d and vr. there was a real desire for it. better flag simulation from physx is hardly similar really. back then the computer was feature bare. we had a soundcard perhaps. the experience could really really be improved. the jump in experience from non 3dfx to 3dfx was incredible. now with 3d sound, surround speakers cheap, 3d graphics cheap, multicore cpu cheap, the experience is fundamentally rich. improving on the experience isn't like it was back then when gamers were starving for improvement. now gamers are spoiled with hardware power. thus offering a physx card isnt all that attractive.
Originally posted by: fleabag
Originally posted by: 0roo0roo
Originally posted by: fleabag
Originally posted by: 0roo0roo
Originally posted by: kirilus
I was thinking the same way (No!) but wanted to get the general opinion of the community which seems quite uniform.
Well, given the price and the fact that such products are being made and sold - what is the value of such cards? Does PhysX technology has any use in areas other than gaming?
none
which is why its dead in the water.
more and more faster cores on our cpus. perhaps a gpu that can also do physics.
theres no need.
and physics is overrated. they have yet to show me a game that needs accelerated physics to be fun. stacking boxes and stuff has been around since half life 1breaking stuff isn't that great either.
so no killer game play app found.
i'll take whatever physics a multicore cpu can give me, no rush. how much physics do you need. pong or arkanoid did ok with simple game play physics. how could you improve on it with a physx?
so far mostly physx has shown an ability to render a fluttery flag, some blood that looks like a pile of marbles, and some tornado stuff. bah i could care less.
You must have loved Software acceleration back in the day, I bet you were the last person to buy a dedicated video card. Infact I think you're running on integrated graphics as we speak!
i had 3dfx v1 and v2.
3d gaming was fundamental to immersion in game play. frankly it was required to get a decent framerate at a decent resolution. it was hardly the same as a physx card. graphics is the basic interface to your computer after all. the difference between it and 3d decelerators like stealth3d cards was non trivial. it was superbly functional compared to its few competitors which were useless. 3d graphics were something really special back then, entering the new world of cgi in films and 3d games, where the future was supposed to be all 3d and vr. there was a real desire for it. better flag simulation from physx is hardly similar really. back then the computer was feature bare. we had a soundcard perhaps. the experience could really really be improved. the jump in experience from non 3dfx to 3dfx was incredible. now with 3d sound, surround speakers cheap, 3d graphics cheap, multicore cpu cheap, the experience is fundamentally rich. improving on the experience isn't like it was back then when gamers were starving for improvement. now gamers are spoiled with hardware power. thus offering a physx card isnt all that attractive.
No it's not, it's not feature rich at all. Visually speaking and auditorily speaking games are pretty good, but soon as you ACTUALLY PLAY THE GAME it turns to shit. No matter how nice the textures are, no matter how pretty the effects are, no matter how good the sound is, unless I can get a realistic response for a given action, all immersion is lost.
In Farcry if I shoot at the tires, it does nothing, shooting at "the tires" in the same spot enough times regardless of proximity to something explosive, the car WILL explode. If I shoot my gun at the docks, regardless of how many times I shoot it, it will NOT be damaged. If I shoot a grenade into a building, no matter how many times I do this, the building will NOT collapse.
Crysis added a lot of cool features but because they're done on the CPU, they're extremely primitive models of what ACTUALLY should be happening. A house isn't built with 10 pieces of wood, and two tin roofs. If I launch a rocket launcher into a concrete wall, I should expect to see millions of pieces flying out. When I destroy something, I don't want it to be damaged in the exact same way each and every time, I want the damage to be variable and different, to be affected by the angle and distance I launched my attack. In BF2 when you blow up the bridge, it blows up in the exact same way each and every time and that's because to do a realistic bridge collapse would require immense amounts of CPU processing power, but with a PPU, slowly evolving, this could've become a reality. If I launch a rocket into a tower in BF2, absolutely NOTHING is done to the tower except a "burn" mark or black powder mark is left behind.
When I play a game I'm looking for immersion, to be honest I am far more immersed in a game with lots of interactivity than a game with pretty textures. For the first 10 or 20 minutes when I play a new game, the textures really pop out and are quite stunning. But after a short time playing the game, I get used to it and then I start to see the flaws, Oblivion looks gorgeous but to say that it looks realistic with how the grass is rendered and how it flows in the wind would be a downright lie.
Do you understand why we need a PPU? The PPU could add so much to a video game, so much replay value and add new elements of gameplay untapped because of our slow CPUs simply cannot handle the task.
