Originally posted by: Aflac
They're hindering performance because the physics mean more objects, but that also means more objects to render for the graphics card.
Originally posted by: Maxspeed996
Originally posted by: Aflac
They're hindering performance because the physics mean more objects, but that also means more objects to render for the graphics card.
I thought that was the whole purpose behind having the physics card , where it will take all of the physics's calculations load off of the GPU , enabling the Graphics card to focus on it's job , which is rendering frames.
I'm not for sure if even with the best optimized gaming code , with a super high end machine , it would be possible to fill the PCIex16 bus.
Originally posted by: Golgatha
Originally posted by: Maxspeed996
Originally posted by: Aflac
They're hindering performance because the physics mean more objects, but that also means more objects to render for the graphics card.
I thought that was the whole purpose behind having the physics card , where it will take all of the physics's calculations load off of the GPU , enabling the Graphics card to focus on it's job , which is rendering frames.
I'm not for sure if even with the best optimized gaming code , with a super high end machine , it would be possible to fill the PCIex16 bus.
Actualy the PPU is supposed to take work off of the CPU, which I'm sure it does. However, the GPU now has more objects to draw and thus slows down your FPS. I forsee the PPU integrated into the GPU and dual graphics cards becoming more the norm.