Looks promising...
From Techpowerup
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From Techpowerup
This technology called Cinema 2.0 makes producing photo-realistic human characters possible. It can be used in scenarios such as producing a full-on CGI movie or parts of it, where computers generate the actors' computer-animated replica that's the most photo-realistic in today's time. For example, the woman in the picture below is computer-animated. Believe it!
http://www.techpowerup.com/img/08-08-12/18a_thm.jpg
A model is sent into a large spherical room, walls of which have hundreds of high-definition cameras that capture the model's facial 3D contour, the data is analysed, this is used to generate real-time video renders of the person's facial expressions by the system as the face and all its features are redrawn in several facial expressions. The false-colour image you see below is that of the facial contour captured by a camera, where the 3D depth of every square millimeter of the face is represented by changing colour across the spectrum (similar to 3D doppler imaging where false colour images of body organs are drawn with 3D depth represented by colours). A true colour image captures the model's colour features at various parts of the face. The data will be used to draw computer-rendered characters.
The big names in the gaming industry, namely Splash Damage, Crytek, Rebellion, Remedy (makers of Alan Wake Forever) and even Blizzard were noted in the presentation as partners of AMD. This technology looks close to being the way of the future, tomorrow's games will be more cinematic than ever thanks to ongoing efforts by the major players in the hardware industry also working on technologies that will drive them
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