Performance Review : Rise of the Tomb Raider

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SimianR

Senior member
Mar 10, 2011
609
16
81
Yea! Nvidia spent their valuable resources for all gamers to enjoy better graphics in this game. At least show some appreciation for their effort.



Take notes from this guy and enjoy. Don't let your brand loyalism blind you from the beauty of this game powered by nvidia technology.

If you are not happy with how your product performs in certain situations, then make a better decisions.

As far as I know AMD also helped the game developers implement Truehair, which is an improved upon version of TressFX from the first game. It seems to run equally well on GPU's from both brands though I'm not seeing too much praise from people "thanking" AMD for working with the dev on that. Either way, it seems both companies worked with the Dev at some point in time. I personally don't think that gameworks or NVIDIA's involvement has sabotaged the performance of this title on AMD cards, apparently new AMD drivers for the game are on the way.
 

moonbogg

Lifer
Jan 8, 2011
10,731
3,440
136
There seems to be a CPU bottleneck with SLI setups at 1440p and lower. I wonder how the game scales with CPU cores and frequency. Also, that tomb raider chick is sexy as hell. No wonder you guys like these games so much.
 

DooKey

Golden Member
Nov 9, 2005
1,811
458
136
If you are a developer and one company offers you some nice shiny stuff as well as cash and it works fairly well on that company brand of hardware.......what's a developer to do? Also, the developer notices that that company has an overwhelming market share of the PC gaming market.....what's a developer to do? The market is speaking once again regardless of PC hardware company fans.

As a gamer who upgrades often and buys hardware from both major dGPU companies I don't have a problem with this. If something messes with my performance I turn it off or down so I can enjoy the game. I suggest everyone else do the same.
 

Techhog

Platinum Member
Sep 11, 2013
2,834
2
26
http://blogs.nvidia.com/blog/2014/07/15/how-gameworks-makes-building-better-games-faster-and-easier/

Gameworks makes games better, it's not Nvidia's fault the competitor can't release optimized drivers on time, besides we know AMD intentionally games the tessellation factor requests by a game anyway with their control panel cheats to reduce the tessellations workloads.

https://scalibq.wordpress.com/2011/01/19/catalyst-hotfix-11-1a-amd-admits-defeat-in-tessellation/

But hey, anything to attack Nvidia just to make themselves feel better.

Kepler users say "hi." And LOL and using an Nvidia blog to support your argument. I'll remember that one.

By the way, your name means that noboby on either side will take you seriously so it's probably best if you don't even try...
 

Spanners

Senior member
Mar 16, 2014
325
1
0
http://blogs.nvidia.com/blog/2014/07/15/how-gameworks-makes-building-better-games-faster-and-easier/
Gameworks makes games better, it's not Nvidia's fault the competitor can't release optimized drivers on time, besides we know AMD intentionally games the tessellation factor requests by a game anyway with their control panel cheats to reduce the tessellations workloads.
https://scalibq.wordpress.com/2011/01/19/catalyst-hotfix-11-1a-amd-admits-defeat-in-tessellation/
But hey, anything to attack Nvidia just to make themselves feel better.
Great sources boss, an Nvdia blog post and some random blog from 5 years ago from a guy who makes post like "Yes, AMD fanboys *are* idiots". But hey, anything to confirm that myside bias.
 

xthetenth

Golden Member
Oct 14, 2014
1,800
529
106
If you are a developer and one company offers you some nice shiny stuff as well as cash and it works fairly well on that company brand of hardware.......what's a developer to do? Also, the developer notices that that company has an overwhelming market share of the PC gaming market.....what's a developer to do? The market is speaking once again regardless of PC hardware company fans.

It's a system where it's pretty obvious and in everyone's best interest but the customer. So it's up to the customer to provide a counterincentive.
 
Feb 19, 2009
10,457
10
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really.. it would be funny if the renaming of this is due to nvidia's involvement. They of course can't give AMD credit for it.

rise-of-the-tomb-raider-purehair-gameplay-performance.png


http://www.geforce.com/whats-new/guides/rise-of-the-tomb-raider-graphics-and-performance-guide

compared to hairworks on geralt alone

Their attitude is just not good. I'd guess that if they did drop a dx12 patch for the game it would not use async or anything else that would benefit AMD. instead we'll get dx12.1 stuff. Rather than please your gamers you are pleasing another company so they give you more money.

That is really pathetic from NV, they give AMD zero credit for TressFX3.0 as it was showcased over the years. GW sponsor = name change to PureHair, removed AMD from being mentioned.

PureHair is Crystal Dynamics and Square Enix's hair rendering technology, which like our own HairWorks* technology adds tens of thousands of hair strands to a character model.

* Except that it runs faster, looks better.

People defend this kind of behavior??

Really, this needs to be said again:
https://www.youtube.com/watch?v=ZcF36_qMd8M
 

Makaveli

Diamond Member
Feb 8, 2002
4,974
1,570
136
In other words, we're not allowed to express personal opinions of the technology and can only talk about the tech itself? And the tech is treated like a forum member and thus can't be insulted or called out? I see. I'll make sure to never hurt poor GameWorks' feelings again! :D

That is not what he said.

It seems the average age of the posters in these topics is 12.

Does anyone not know how to discuss a topic without flaming, name calling and just condescending remarks?

Leaving your bias at the door and just talk about the topic at hand. Some of you guys fight in these threads like you are actually getting paid to do it by NV and AMD which isn't the case.

Look at the mod's job constantly having to deal with children and their bickering in other wise good topics its tiring!

And it seems they need to start handing out longer vacations. Where have all the adults gone on this site??
 

nvgpu

Senior member
Sep 12, 2014
629
202
81
TressFX is garbage that only works on 1 character and has high memory requirements, not to mention intentionally runs very poorly on Nvidia through sabotage back in 2013.

http://techreport.com/news/24463/nvidia-acknowledges-tomb-raider-performance-issues

Hairworks works great on many characters, again not anyone's fault the competitor's tessellation performance is the biggest joke meme of the GPU world, they should remove tessellation from their GPUs then if they can't handle tessellation. Microsoft set the tessellation factors up to 64X and it's part of the DX standard, if they can't handle it don't claim to be DX compliant then.
 
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DooKey

Golden Member
Nov 9, 2005
1,811
458
136
It's a system where it's pretty obvious and in everyone's best interest but the customer. So it's up to the customer to provide a counterincentive.

The customer isn't, that's the point. Other than forum PC hardware company partisans the rest of the world (millions of others) are voting with their wallets.
 

SimianR

Senior member
Mar 10, 2011
609
16
81
TressFX is garbage that only works on 1 character and has high memory requirements, not to mention intentionally runs very poorly on Nvidia through sabotage back in 2013.

http://techreport.com/news/24463/nvidia-acknowledges-tomb-raider-performance-issues

Hairworks works great on many characters, again not anyone's fault the competitor's tessellation performance is the biggest joke meme of the GPU world, they should remove tessellation from their GPUs then if they can't handle tessellation. Microsoft set the tessellation factors up to 64X and it's part of the DX standard, if they can't handle it don't claim to be DX compliant then.

TressFX is garbage yet Truehair which is based on TressFX runs perfectly fine on NVIDIA cards?
 

littleg

Senior member
Jul 9, 2015
355
38
91
Actually, it looks more like Nvidia capped it for their testing.

Still, the game isn't worth more than $5 on PC, like all GimpWorks games. I really should have learned my lesson about preordering after Arkham Knight. I have now, though I'm turned off to gaming in general at this point. I'm 24 now, and maybe it's time to grow up...

You'll find you grow up until you hit about 33 then you start growing down again :D
 

railven

Diamond Member
Mar 25, 2010
6,604
561
126
Gameworks has never been just about a single feature. Games that feature gameworks have poor performance even with gameworks features turned off.

Surely this isn't a hard concept to understand?

This is why I'm torn about GameWorks. For example, in FFXIV, the game looks so much better with the features. And I'm also pretty sure they are what is bricking performance for AMD users. However, AMD has their own issues associated with the DX11 client even with the GameWorks features disabled (and unlike say games like Batman, the features are bolted on, not from the ground up.)

So I can appreciate Gameworks in a title like FFXIV where it does make a stunning visual difference, and it's perhaps that I have an Nvidia card that I don't suffer so negatively. If that is the kind of mind share Nvidia is aiming to create, they are doing a good job.

It isn't until I come across Radeon users/reviewers that I actually see how GameWorks is diminishing performance.




I dropped my Radeons before GameWorks really took off. Before an NV title just had PhysX related stuff that I got access to with a Hybrid setup. Now, with the features more baked in - they are definitely drawing lines in the sands. And the market seems to have no issues throwing money hand over fist to them.

Like Anandthenman said, AMD had plenty of times. Hell, I wonder how FFXIV would have been if it had Mantle. I bet you all MMOs would have jumped up at the ability to have more CPU performance. But how it is now, AMD is often not recommended to any MMO player, especially their CPUs.
 
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Spanners

Senior member
Mar 16, 2014
325
1
0
TressFX is garbage that only works on 1 character and has high memory requirements, not to mention intentionally runs very poorly on Nvidia through sabotage back in 2013.

http://techreport.com/news/24463/nvidia-acknowledges-tomb-raider-performance-issues

Hairworks works great on many characters, again not anyone's fault the competitor's tessellation performance is the biggest joke meme of the GPU world, they should remove tessellation from their GPUs then if they can't handle tessellation. Microsoft set the tessellation factors up to 64X and it's part of the DX standard, if they can't handle it don't claim to be DX compliant then.

Man, you're bad at this.

There is nothing inherent to TressFX that stops it being used on multiple creatures/characters. Please prove that claim if you can.

I don't think you understand what compliance means if you think X64 being slower on AMD is somehow an indication they are not compliant. Send Microsoft a message that AMD are "the biggest joke meme of the GPU world" in regards to tessellation and I'm sure they'll get right on to revoking their compliance.

Also that Techreport link was valid information for about a week in 2013 until performance was rectified by Nvdia. Great stuff again.
 

Azix

Golden Member
Apr 18, 2014
1,438
67
91
This is why I'm torn about GameWorks. For example, in FFXIV, the game looks so much better with the features. And I'm also pretty sure they are what is bricking performance for AMD users. However, AMD has their own issues associated with the DX11 client even with the GameWorks features disabled (and unlike say games like Batman, the features are bolted on, not from the ground up.)

So I can appreciate Gameworks in a title like FFXIV where it does make a stunning visual difference, and it's perhaps that I have an Nvidia card that I don't suffer so negatively. If that is the kind of mind share Nvidia is aiming to create, they are doing a good job.

It isn't until I come across Radeon users/reviewers that I actually see how GameWorks is diminishing performance..

what features are in FFXIV?
 

KaRLiToS

Golden Member
Jul 30, 2010
1,918
11
81
http://www.pcinvasion.com/crimson-16-1-1-driver-for-tomb-raider-expected-shortly

According to a post from Nixxes in the Rise of the Tomb Raider Steam forums, AMD should soon be releasing a Crimson 16.1.1 driver. The exact terminology used is that 16.1.1 “should be released shortly”.

Nixxes handled the PC version of Rise of the Tomb Raider, so they should know what they’re talking about (and may well have had early access to the 16.1.1 drivers). Have a read of this for our verdict on the port.
 

tential

Diamond Member
May 13, 2008
7,348
642
121
This is why I'm torn about GameWorks. For example, in FFXIV, the game looks so much better with the features. And I'm also pretty sure they are what is bricking performance for AMD users. However, AMD has their own issues associated with the DX11 client even with the GameWorks features disabled (and unlike say games like Batman, the features are bolted on, not from the ground up.)

So I can appreciate Gameworks in a title like FFXIV where it does make a stunning visual difference, and it's perhaps that I have an Nvidia card that I don't suffer so negatively. If that is the kind of mind share Nvidia is aiming to create, they are doing a good job.

It isn't until I come across Radeon users/reviewers that I actually see how GameWorks is diminishing performance.




I dropped my Radeons before GameWorks really took off. Before an NV title just had PhysX related stuff that I got access to with a Hybrid setup. Now, with the features more baked in - they are definitely drawing lines in the sands. And the market seems to have no issues throwing money hand over fist to them.

Like Anandthenman said, AMD had plenty of times. Hell, I wonder how FFXIV would have been if it had Mantle. I bet you all MMOs would have jumped up at the ability to have more CPU performance. But how it is now, AMD is often not recommended to any MMO player, especially their CPUs.

While Gameworks is what it is, I don't think you can only blame gameworks obviously for AMD performance. Yes, Gameworks hinders AMD greatly. But AMD has its own issues in some titles, and with dX11 in general. I mean, the CPU bottlenecks, I'm sure they there, but since I'll always buy the fastest i7 I can, I don't really care, but since AMD targets budget users a lot... it really should fix that. Like yesterday.....
 

Grooveriding

Diamond Member
Dec 25, 2008
9,147
1,330
126
Game seems broken as F. I lose about 5fps turning on Anisotropic Filtering ? o_O That feature has not had a performance hit in well over 10 years by my memory.

I think performance will magically improve within a month or so. Feels like the typical nv sponsored game scenario all year; broken at launch and unreasonably demanding for what you get delivered on screen, mysteriously 'fixed' by a patch in a month.
 

Shivansps

Diamond Member
Sep 11, 2013
3,918
1,570
136
Why no body considers that this is just a case of AMD making crap DX11 drivers... they never got DX11 MT to work, instead of working on DX11 like nvidia did, they worked on Mantle and attemped to push a AMD-Only API with just 20% of marketshare, of course ended up in failure and absorbed intro Vulkan and DX12.

Yeah is always Gameworks fault, not AMD for neglecting DX11.

oh yeah, i forgot the part where i need to thank AMD for DX12, yeah.
 
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Techhog

Platinum Member
Sep 11, 2013
2,834
2
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That is not what he said.

It seems the average age of the posters in these topics is 12.

Does anyone not know how to discuss a topic without flaming, name calling and just condescending remarks?

Leaving your bias at the door and just talk about the topic at hand. Some of you guys fight in these threads like you are actually getting paid to do it by NV and AMD which isn't the case.

Look at the mod's job constantly having to deal with children and their bickering in other wise good topics its tiring!

And it seems they need to start handing out longer vacations. Where have all the adults gone on this site??

Still sounds like you're saying that we need to mind the feelings of GameWorks and we shouldn't call it names.
 
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