What are some CPUs with floating point units (any released up to date), if any, that had sustained performance that was 90% or more of its peak performance?
Wasn't the SH-4 used in the Dreamcast rather low (~64%)?
Why do Console architectures tend to have a larger gap between sustained performance and peak performance? Is it to challenge the programmers more?
The SH-4 could've and should've used much lower latency cache, been clocked at 400 MHz had a 256 bit data bus at 125 MHz, and had 32 MB RAM of system RAM to work with. I know that many Dreamcasts had trouble with overheating, but Sega was way too conservative with the clock speeds. It was still more efficient than the PS2 though and pretty much traded blows with it (other than that the Dreamcast couldn't do more than a 16 bit color buffer but the dithering artifacts were really only apparent in progressive scan).
The PS2 was really weak, because it had no built in texture hardware and vector units 0 and 1 were clocked lower than the rest of the CPU. On the upside to all of that, the PS2 has been emulated much more easily than the Dreamcast has been.
Sorry for the retarded thread, but I hope someone here will be okay with it.
Wasn't the SH-4 used in the Dreamcast rather low (~64%)?
Why do Console architectures tend to have a larger gap between sustained performance and peak performance? Is it to challenge the programmers more?
The SH-4 could've and should've used much lower latency cache, been clocked at 400 MHz had a 256 bit data bus at 125 MHz, and had 32 MB RAM of system RAM to work with. I know that many Dreamcasts had trouble with overheating, but Sega was way too conservative with the clock speeds. It was still more efficient than the PS2 though and pretty much traded blows with it (other than that the Dreamcast couldn't do more than a 16 bit color buffer but the dithering artifacts were really only apparent in progressive scan).
The PS2 was really weak, because it had no built in texture hardware and vector units 0 and 1 were clocked lower than the rest of the CPU. On the upside to all of that, the PS2 has been emulated much more easily than the Dreamcast has been.
Sorry for the retarded thread, but I hope someone here will be okay with it.