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[PCWorld] Total War: Warhammer DX12 Benchmarks

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The point is that a game like Warhammer, despite being a Gaming Evolved title with AMD engineers working directly on the game. Isnt showing anything like what AOTS does. The "AMD rules DX12" dream is simply collapsing as we see with Forza too.

Game still doesn't have Dx12 iirc. wait for it and then you can blame amd as always.

Keep posting this you will have a 30 day vacation from VC&G. That goes for all of you who participate in this nature.

-Rvenger
 

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Emm,an R9 290 is faster than a GTX970 at 2560X1440 in the game.
 
Yes, its a standard result essentially. Nothing exceptional DX12 created.

A 390 (290X) being 17% faster than a 970 is not really a standard results, when normally those cards are only 5-10% faster at 1440P:

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So basically Forza 6 has a gap roughly 10% higher than normal. Now whether this is due to DX12 or something else is of course impossible to say, since games can easily vary by that much or more between AMD/Nvidia.

Its fantastic. The best Total War game yet 🙂

In hindsight it's really kind of shocking that they didn't make this game earlier, since it just seems like such an obvious mix.
 
A 390 (290X) being 17% faster than a 970 is not really a standard results, when normally those cards are only 5-10% faster at 1440P:

perfrel_2560_1440.png


So basically Forza 6 has a gap roughly 10% higher than normal. Now whether this is due to DX12 or something else is of course impossible to say, since games can easily vary by that much or more between AMD/Nvidia.



In hindsight it's really kind of shocking that they didn't make this game earlier, since it just seems like such an obvious mix.



They did make a few, well not Sega. Warhammer - shadow of the horned rat and Warhammer - dark omen. These are both excellent games and I honestly still feel as if they had a better campaign.
 
Ladies and gentlemen, this is a great DX12 implementation and credit goes to Creative Assembly.

DX11 vs DX12 comparisons:

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We have higher performance across the board for both NV & AMD. A big margin higher too, not a wee little bit. This is DX12 done right.

http://www.overclock3d.net/reviews/gpu_displays/total_war_warhammer_pc_performance_review/11

Mainstream gamers have a lot to benefit as seen with the 960 vs 380.

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Amazing how CPU bottleneck this game is in DX11 despite Creative Assembly spending so much time to optimize it and make it multi-threaded. With AMD's help they added DX12 that's great for all gamers.

The minimum FPS are excellent, it's quite amazing to see a Total War running so well.

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This says it all:

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Credit where it's due.
 
maybe we can all stop hemming and hawing about DX12, then. hack job implementations will still be bad, but a well done one seems like it can be very good.


people have complained about performance backsliding on every new DX release as far as i can remember. and yet, we're all still here and games look and perform better than ever.
 
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Credit where it's due.

:thumbsup: DX12 is amazing. Finally we are seeing 6-core i7 smashing i5 into the ground in one of the most CPU demanding/limited genres - strategy games. I cannot wait until every AAA game supports DX12 properly. Once DX12 adoption takes hold, my next CPU is likely going to be a 6-8 core AMD/Intel.
 
^ It's a shame PCGamer didn't have Skylake i7 to compare, but it looks like DX12 scales with hexa/octa cores. It's also not just about RTS (as we were discussing this a month ago about DX12 benefits for Warhammer), its games with a lot of scene complexity in general, lots of NPCs, AI, draw calls etc. DX12 done right should not regress in performance. If there's AC usage, it should be disabled for GPUs that do not support it so they don't regress etc.
 
Wait until everybody sees shader model 6 in action along with AMD DirectX driver extensions too!

Are consoles finally paying off for AMD ? We'll find out soon enough for Mirror's Edge and Deus Ex ...
 
Amazing how well the game runs considering RTS style games are usually massively CPU locked. Just shows how much more performance is in all of our cards that can't be utilized all the time.
 
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