You have not specified how long the interval is between these 1/200 s-1 images, so I cannot tell from what you give me if the eyes have time to reset, nor if it is a relevant comparison to PCPER's example.and it's also not the situation i presented. i said 1/220 and with the images repeating, so as to not allow a "reset."
Motion sickness in VR is different from what you suffer from due to input lag when using a screen and mouse, and cannot be compared like that:i agree that reaction speed is about 200ms. i don't agree that the resolution of determining if two stimuli are simultaneous is equal to that. neither does john carmack, and i'm willing to bet that a man who's received accolades from MIT among other prestigious institutes would write a thesis about input lag, latency, and motion sickness without doing a bit of due diligence.
http://www.altdevblogaday.com/2013/02/22/latency-mitigation-strategies/
http://youtu.be/O0arluK5zrQ
and
Like motion sickness brought on by planes and boats, simulator sickness seems to occur when there is a disagreement in the brain between what you're seeing and what your inner ear reports is actually happening. One theory about motion sickness posits that it occurs because the area postrema portion of the brain associates the visual/balance discrepancy with hallucination. Since seeing things that aren't there is often a sign of poison in the body, the brain tells the body to purge, unleashing the hot dogs.
How can you fix it? You might try sitting farther away from the screen so that it doesn't fill your field of vision. Also, experience often helps you get over it. It seems that after enough exposure to dizzying graphics, your brain learns that you don't die from poison every time you play a first-person shooter, and it lets you enjoy your fun.
You got me there. I took the 200 ms from what I read studio engineers where saying. Actually checking for myself, I see that my sensitivity is about 70-90 ms, so those are some lazy engineers!try loading up a video in media player classic (that has the audio properly synced) and try delaying the audio 100ms with the offset/delay feature. you don't perceive a difference? i do.
