SlowSpyder
Lifer
- Jan 12, 2005
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Explain why:
GTX 770 have 1536 cores, 256bit and 32ROPs.
GTX 760 have 1152 cores, 256bit and 32ROPs.
According to your theory the 760 shouldnt really need those 32ROPs. (Unless Nvidia had other plans to support better management of bandwidth intensive games imo....)
ROP is needed once you hit the GPU with higher resolution and high VRAM requirement. For example over 3.5GB and 3K/4K which have been the typical testing of GTX 970 ever since the news broke out.
Second, the 7th L2 cache is dealing with 2 memory controllers at the same time. Far from ideal and why I think some scenarios may see some latency/stuttering which may be reduced with a different memory management through improved drivers
Starting with the ROPs, while NVIDIAs original incorrect specification is unfortunate, from a practical perspective its really just annoying. As originally (and correctly) pointed out by The Tech Report and Hardware.fr, when it comes to fillrates the GTX 970 is already bottlenecked elsewhere. With a peak pixel rate of 4 pixels per clock per SMM, the GTX 970s 13 SMMs inherently limit the card to 52px/clock, versus the 56px/clock rate for the cards 56 ROPs.
http://www.anandtech.com/show/8935/...cting-the-specs-exploring-memory-allocation/4
