- Dec 12, 2000
- 25,727
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In response to Siva (long ago):
1. Yeah, I get a lot of requests to 'calm down' when I talk bout this. Duly noted.
2. Spelling is fixed. As for mods, when was the last time you owned a console with a hard drive? Bring on the XBox, bring on the mods!
(no not you Mean Mod, you suck!)
3.
<< New developers can get in on the new technology as well as the old and churn out games pretty fast with relatively low budgets. >>
And when was the last time you saw a great low-budget PC game? Serious Sam was a great shooter (damn I loved that game!) but how long did it take you to beat? What's the replay value like on it? When you run it, do you use it for benchmarking or do you use it for entertainment?
4. Proprietary doesn't always mean bad. Like I mentioned in my 'paper', the close relationship to the hardware often means developer and console vendor (do you like that term better?) can work together. Licensing fees are a way of gauranteeing that random crap isn't labelled as "PlayStation compatible" (they have to pay for that logo and in return they get compatibility testing done by the console vendor.) In addition, because the software is written for a specific platform and specific components, the software can run at the 'Ring 0' or hardware level--almost like straight assembly code. This means execution is faster; for example the PIII 733 in the Xbox will run games better than a PIII 733 burdened by some generic Award BIOS, ISA/PCI bus latencies, and a bloated OS (hehe, yea that's M$'s fault!)
5.
<< PC games don't sell worse than consoles, a good game launches to a much larger platform (more people own PCs and than consoles). >>
Okay assuming Doom 3 were to launch tomorrow, how many PC owners will be in an immediate position to play the game to its full potential? Now look at the Gran Turismo 3 launch--how many PlayStation2 owners are able to take full advantage of GT3?? As long as they bought a cheap $25 memory card, they all can. Is there a $25 upgrade that can take EVERY PC to full Doom 3 spec?? I rest my case. Just because there are more PCs doesn't mean anything--you need more GeForce3s, more 21" 1600x1200 monitors, and most of all...MORE PC SAVVY USERS! I challenge you to find sales statistics showing that GeForce3s are outselling PlayStation2s.
6.
<< Consoles use gamepads which are often inadequate to control games. Mouse and keyboard is still the best combonation IMO >>
Of course you are concentrating on FPS or RTS games. Sure mice are good for aiming and point-n-click menus, but haven't you ever played Duck Hunt? This classic from 198? still gets me psyked cuz I'm holding something that feels like a real gun! Now extend that concept, incorporate a gyroscope for movement and add extra buttons and you've got a great FPS controller! Yes, you'll be seeing these in the near future.
And the last and FINAL message:
<< consoles will keep putting games that look pretty similar for years after PC hardware has eclipsed them. >>
Old consoles, yes. New consoles, no. Consoles went through a paradigm shift recently. They've been steadily incorporating more PC-like features. Look at the CURRENT PlayStation2. We have an expansion bay, 2 USB ports and a Firewire port in addition to other proprietary technologies. Previously consoles would claim expansion capability and then the consolemaker would never exploit it (SNES, N64 etc.) Now they've realized how it can help them keep up with the next console on the horizon.
Consoles are essentially changing from their fixed-function use in the past. While they will never be true multi-function devices like PCs, they will be much better suited to our digital entertainment needs.
1. Yeah, I get a lot of requests to 'calm down' when I talk bout this. Duly noted.
2. Spelling is fixed. As for mods, when was the last time you owned a console with a hard drive? Bring on the XBox, bring on the mods!
(no not you Mean Mod, you suck!)
3.
<< New developers can get in on the new technology as well as the old and churn out games pretty fast with relatively low budgets. >>
And when was the last time you saw a great low-budget PC game? Serious Sam was a great shooter (damn I loved that game!) but how long did it take you to beat? What's the replay value like on it? When you run it, do you use it for benchmarking or do you use it for entertainment?
4. Proprietary doesn't always mean bad. Like I mentioned in my 'paper', the close relationship to the hardware often means developer and console vendor (do you like that term better?) can work together. Licensing fees are a way of gauranteeing that random crap isn't labelled as "PlayStation compatible" (they have to pay for that logo and in return they get compatibility testing done by the console vendor.) In addition, because the software is written for a specific platform and specific components, the software can run at the 'Ring 0' or hardware level--almost like straight assembly code. This means execution is faster; for example the PIII 733 in the Xbox will run games better than a PIII 733 burdened by some generic Award BIOS, ISA/PCI bus latencies, and a bloated OS (hehe, yea that's M$'s fault!)
5.
<< PC games don't sell worse than consoles, a good game launches to a much larger platform (more people own PCs and than consoles). >>
Okay assuming Doom 3 were to launch tomorrow, how many PC owners will be in an immediate position to play the game to its full potential? Now look at the Gran Turismo 3 launch--how many PlayStation2 owners are able to take full advantage of GT3?? As long as they bought a cheap $25 memory card, they all can. Is there a $25 upgrade that can take EVERY PC to full Doom 3 spec?? I rest my case. Just because there are more PCs doesn't mean anything--you need more GeForce3s, more 21" 1600x1200 monitors, and most of all...MORE PC SAVVY USERS! I challenge you to find sales statistics showing that GeForce3s are outselling PlayStation2s.
6.
<< Consoles use gamepads which are often inadequate to control games. Mouse and keyboard is still the best combonation IMO >>
Of course you are concentrating on FPS or RTS games. Sure mice are good for aiming and point-n-click menus, but haven't you ever played Duck Hunt? This classic from 198? still gets me psyked cuz I'm holding something that feels like a real gun! Now extend that concept, incorporate a gyroscope for movement and add extra buttons and you've got a great FPS controller! Yes, you'll be seeing these in the near future.
And the last and FINAL message:
<< consoles will keep putting games that look pretty similar for years after PC hardware has eclipsed them. >>
Old consoles, yes. New consoles, no. Consoles went through a paradigm shift recently. They've been steadily incorporating more PC-like features. Look at the CURRENT PlayStation2. We have an expansion bay, 2 USB ports and a Firewire port in addition to other proprietary technologies. Previously consoles would claim expansion capability and then the consolemaker would never exploit it (SNES, N64 etc.) Now they've realized how it can help them keep up with the next console on the horizon.
Consoles are essentially changing from their fixed-function use in the past. While they will never be true multi-function devices like PCs, they will be much better suited to our digital entertainment needs.
