Have you tried management simulators like Football(European) Manager? Or just simulators in general like Euro Truck Simulator etc.
While I still play a variety of games, the bulk of my time in between going through my backlog is one multiplayer(TF2) and a simulator(Football Manager).
Perhaps you are burned out? Maybe take a break from games in general and come back to playing after a few months.
I actually play Out of the Park Baseball which is a basically a baseball sim and enjoy that.
Don't think I'm burned out, just really haven't been too engaged by games as of late. I think the last game I really sank some time into was Bastion.
Your tastes probably changed. I'm 35, going on 36. Back when I was 13-20 or so I preferred more shooting or RTS games, but now I really can't stand them. Especially RTS games....god they are boring to me.
The only games I really enjoy these days are role playing games or fps/rpg hybrids and the Civ games. The only game outside of that genre that I've enjoyed in recent years was the xcom game.
Yeah no doubt my tastes have changed. I still love CIV games, but I think they've changed more than me. Seem like they are numbed down. Shooters I still enjoy, but the players online are a lot more hardcore and take some of the fun out of it.
Despite its flaws I've clocked over 300 hours on XCOM: Enemy Unknown, probably more for StarCraft 2.
I'm replaying Populous 2 via Amiga emulation atm![]()
OMG Populous! Is it even playable graphics wise? Power Monger was also an awesome game back in the day. Loved the sound effects.
This is a valid suggestion. Get a good SDK and some modeling software and go to town. It can be a blast.
It's a real time-sink though (I remember the first thing I modeled was a basic chair prop - and I spent an entire weekend getting the thing to look right). I started getting into it with a student license for Autodesk 3DSMax and Cryengine, but real life just had too many responsibilities to get anywhere with it.
If I didn't have a real job, I would play with that stuff all day long.
If anything, it gives you a real appreciation of the level of skill and time it takes to actually put together even a very basic, short game - or how hard it is to create a big map and fill it with content (and get it to run well and look good at the same time).
I remember making maps in MoH, was quite fun and like you say a real time sink. Once you learned the tools though it wasn't so bad.
I picked up the Unity Demo and have been playing around making simple games. It's pretty simple to use and nice to see results instantly.
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