GodlessAstronomer
Lifer
- Oct 27, 2007
- 17,009
- 5
- 0
Originally posted by: GodlessAstronomer
VB? Ewww![]()
Originally posted by: Kalmah
I would just like to know, when it became a standard to released a bugged-to-hell game and have to go through a year and a half of patches before the game is playable. Have you ever gone to the store and bought one of these and was totally pissed because you knew you couldn't return it?
Originally posted by: 9mak9Putting gameplay aside (Mirrors Edge and Wolverine are fun; while I heard T4 sucks), why must these games have no value?
Originally posted by: ShawnD1
Originally posted by: Kalmah
I would just like to know, when it became a standard to released a bugged-to-hell game and have to go through a year and a half of patches before the game is playable. Have you ever gone to the store and bought one of these and was totally pissed because you knew you couldn't return it?
GTA 4. This game won't run properly until I upgrade to a quad core, and that probably won't happen for another 1-2 years. As it stands, a 3ghz E6600 gets about 30fps in this game at lowest settings.
I think the rule is that you're supposed to wait until it's in the bargain bin before you buy it. That way you know all the bugs are worked out and the game doesn't suck. Example: the SDK for Left 4 Dead was just released last week. That's a full 6 months after the game was released! Team Fortress 2 had a problem like this as well. TF2 had a severe CPU limitation where even my 3ghz E6600 couldn't get more than about 40fps. TF2 was released in October 2007 but the SMP patch to make the game playable didn't come out until 2009.
Originally posted by: Fox5
Originally posted by: ShawnD1
Originally posted by: Kalmah
I would just like to know, when it became a standard to released a bugged-to-hell game and have to go through a year and a half of patches before the game is playable. Have you ever gone to the store and bought one of these and was totally pissed because you knew you couldn't return it?
GTA 4. This game won't run properly until I upgrade to a quad core, and that probably won't happen for another 1-2 years. As it stands, a 3ghz E6600 gets about 30fps in this game at lowest settings.
I think the rule is that you're supposed to wait until it's in the bargain bin before you buy it. That way you know all the bugs are worked out and the game doesn't suck. Example: the SDK for Left 4 Dead was just released last week. That's a full 6 months after the game was released! Team Fortress 2 had a problem like this as well. TF2 had a severe CPU limitation where even my 3ghz E6600 couldn't get more than about 40fps. TF2 was released in October 2007 but the SMP patch to make the game playable didn't come out until 2009.
Are you sure about TF2? I remember it getting chewed up by just about any cpu in benchmarks.
Originally posted by: ShawnD1
I made a video to show what I mean. http://www.youtube.com/watch?v=C21RbRKfvVM
The game is laggy as hell when SMP is turned off.
Originally posted by: MustangSVT
Don't generalize because you can't make good decisions.
There are plenty of great games out there.
Originally posted by: MustangSVT
Don't generalize because you can't make good decisions.
There are plenty of great games out there.
Originally posted by: Fox5
8 hours is actually a pretty good length for a game, especially if it's good all the way through. Especially for a $20 game.
Heck, even 4 hours is acceptable if it's really really good or priced low enough.
Most old games weren't very long either, but their difficulty made them take forever to beat. There wouldn't be 15 minute speed runs for games if they actually had so much content that you couldn't blaze through them.
Originally posted by: WhipperSnapper
Originally posted by: 9mak9Putting gameplay aside (Mirrors Edge and Wolverine are fun; while I heard T4 sucks), why must these games have no value?
One word: Consolization.
The popularity of the consoles has decimated PC gaming, IMHO. Unreal Tournament III might be a great case study in this. With UT3, the gaming company had the opportunity to revitalize the greatest online multiplayer first person shooter of all time but because it was consolized the result was a pathetic, buggy beta that was released as a finished retail version of the game that wasn't worthy of its own name.
It's all about the consoles, pumping out disposable console games that can be bought and resold at Gamestop, and single player kiddies now-a-days. Let's hope that Star Craft 2 helps to revitalize online multiplayer PC gaming some.
Originally posted by: WaitingForNehalem
Originally posted by: WhipperSnapper
Originally posted by: 9mak9Putting gameplay aside (Mirrors Edge and Wolverine are fun; while I heard T4 sucks), why must these games have no value?
One word: Consolization.
The popularity of the consoles has decimated PC gaming, IMHO. Unreal Tournament III might be a great case study in this. With UT3, the gaming company had the opportunity to revitalize the greatest online multiplayer first person shooter of all time but because it was consolized the result was a pathetic, buggy beta that was released as a finished retail version of the game that wasn't worthy of its own name.
It's all about the consoles, pumping out disposable console games that can be bought and resold at Gamestop, and single player kiddies now-a-days. Let's hope that Star Craft 2 helps to revitalize online multiplayer PC gaming some.
It's true.
Originally posted by: Modelworks
From the game developers viewpoint it is getting harder and harder to make lengthy games. It takes so much work now to make all the content that making something that last 10 hours is just not reasonable for most games. In years past it was easy to make a game with 100 hours of game play because all it was is the same thing over and over. We used tiles for the graphics and everything was cut and paste. Now we have to design each level and it better not reuse elements from previous levels much or the gamer will complain .
Another way that a developer can extend game play time is by making the game difficulty higher, and that requires careful balance or again gamers will complain.
Originally posted by: Red Irish
Originally posted by: Modelworks
From the game developers viewpoint it is getting harder and harder to make lengthy games. It takes so much work now to make all the content that making something that last 10 hours is just not reasonable for most games. In years past it was easy to make a game with 100 hours of game play because all it was is the same thing over and over. We used tiles for the graphics and everything was cut and paste. Now we have to design each level and it better not reuse elements from previous levels much or the gamer will complain .
Another way that a developer can extend game play time is by making the game difficulty higher, and that requires careful balance or again gamers will complain.
To be honest, I have no sympathy for the developers: we are charged money for these products.
