- Jan 10, 2002
- 38
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What's the difference between the two? If I change Color Depth to 32 bit, won't Texture Color Depth also be 32 bit and vice versa? Mostly everything in 3d games are covered with textures be it walls, sky, buildings, people (models), etc. So if I change Texture Color Depth to 32 bit, isn't turning regular Color Depth to 32 bit just being repetitive. I don't get it. Can anyone explain?
Exactly what does regular Color Depth apply to?
Thanks.
