not just in theory, the GF4 is a superior GPU to the Xbox GPU and 1Ghz came very quickly for the PC.
The GF4 is essentially identical to the NV2A. GHZ processors were out prior to the XBox.
The 9700p was the GPU that literally blew it away. And there were the Demos and 3DMark0X to show what could be done . . .
What could be done is nice, when will we see anything resmebling the nature test in 3DM03(forget anything in '05)? Haven't had anything remotely close yet in game.
it took SOFTWARE another (1) YEAR to catch up [beginning with Unreal II]
The U2 engine doesn't push the XBox by default, what are you talking about? It is a DX7 based engine with marginal support for a few basic shaders utilized in DX8. U2 is available and runs without issue on the XBox.
Engines are being developed to greatly shorten the programmer's time from idea to completion . . . soon, i envision a project that will co-ordinate the game with the movie so a truly 'polished' game will be ready when the movie is released.
You mean like they already have been doing for years? We can look to last years SpiderMan2 or last weeks Episode3 launch or any number of titles in the past. Ignoring that though, the major issue with upcoming games is going to be art assets- they will be several orders of magnitude more labor intensive then coding.
We DO know Unreal 3 is due next year with some pretty advanced gfx capabilities that the new consoles can take advantage of . . .
With ease. Unreal3 is far removed from being a good example of what the new generation of consoles can push. It may seem like the holy grail to PC gamers ATM, but check out the NBA2K6 clip circulating around. Unreal3 looks quaint in comparison.
but then with the launch of Longhorn and then DX10 the following year
They are now working under WGF- that is straight from MS and has been widely discussed for a couple of years now.
And PC HW is set for another 'leap' with 1) multicore CPUs that will soon exceed 4Ghz
The EE runs at 300MHZ and pushes FLOPS comparable to a 1.7GHZ P4(utilizing SSE2, its' FPU isn't remotely close)- but the EE hit in 1999 while the comparable desktop part hit Q2 '01. The 4GHZ multi core CPUs on the horizon aren't close to comparable to that offered in the XB360, forget about Cell.
2) Multicore and SLI'd GPUs that by r620 in another year will have ~4x the processing power of the x360
With a quarter of the bandwidth that the XB360 has at peak and an enormous system memory bandwidth bottleneck.
3) Physics processors, unlimited RAM and super-fast HDs will have MS and Sony looking forward to the NEXT next gen of consoles.
RAM is the PC's biggest edge. Physics processors the PCs will absolutely require if it hopes to come close to the consoles anytime soon.
i believe PC gaming is just starting to take off
In relative terms it is in a state of decline right now. If not for 'The Sims' the PC gaming market would be looking extremely poor in relative terms.
D@mn dude.... you are old
😛 😉
Sure it is, give it 'a year' for HW . . . another year for SW. . . and WGF is not DX10.
As of right now there still isn't a consumer PC with system bandwidth that can match the original XBox- and the XB360 is a generational leap. As for "DX10"- it is rolled in to WGF. Much as the actual portion we are talking about- Direct3D- is rolled in to DirectX currently.
of course, and within a year after their launch - 'ho hum'
Four years later and still waiting for the PC that can match the XBox in everything. The PC is an extremely poor design in terms of a gaming platform, it needs brute force(which has been its strength) to overpower the consoles by a large margin before it can really compete- and even then it needs developer support. The typical(not top tier, typical) games for the PC coming out right now can't touch the top tier games hitting the XBox- and this is an 'obsolete' platform.