Would be nice there was a patch, even on high textures I am having issues but seeing as how the image gets corrupted and all the other problems I am having in game I would say patches are in coming for a number of problems with the game!
I am on high and still stuttering on 2x 680s and temporal SMAA. Just as Nvidia recommends but its still not possible to do a driving challenge. Even on medium textures its not fixed, it just strikes me as a problem with the game rather than graphical settings because there isn't anything I can do to remove those multi second long pauses where I get 0 fps in the game. The low FPS stuttering I see with ultra textures is different, that is clearly VRAM related but those pauses are a bug of some description.
All I see on guru3d that might be what he's talking about is THISyeah i am reading about different probs with it.
One thing for those that were wondering about the textures
i found this chart which shows the regular 760 set to high whereas the 4gb version 760 can be set to ultra.
http://www.geforce.com/whats-new/gu...ng-guide#watch-dogs-optimal-playable-settings
That answered my wondering about 3 gb 780's.
as it stands now this game needs at least 4gb of vram for max textures,dont know if that will change unless the patch rumor is true?
I am not finding anything about it,but the evga rep told me it is official?
he said he thought he saw it on guru3d?
Ubisofts Sebastien Viard explains that Making an open world run on [next-generation] and [current-generation] consoles plus supporting PC is an incredibly complex task. He goes on to to say that Watch Dogs can use 3GB or more of RAM on next-gen consoles for graphics, and that your PC GPU needs enough Video Ram for Ultra options due to the lack of unified memory. Indeed, Video RAM requirements are hefty on PC, especially when cranking up the resolution beyond 1080p. (This is why I knew Sony was on the right track using unified GDDR5 memory for the PlayStation 4.)
While recent driver updates from Nvidia and AMD should improve general performance, Viard promises that their PC programmers are currently working on a patch to improve your experience, and thanks both his team and users for diligently reporting performance issues. The most perplexing thing about the PC version of Watch Dogs is how divided user experiences actually are. I saw at most 30% scaling when using Nvidia GPUs in SLI, while others with near-identical hardware see upwards of 75%. Some users see stutter and artifacting while others report no problems using even older generations of AMD and Nvidia cards.....(there is more..click the link above to read the rest)
Agreed, 3gb isnt enough with my 7950's to play completely smooth without stutter with Ultra textures despite the day 1 patch that keeps the vram usage below 3gb on my setup.I've tried lots of suggestions and nothing really makes the game smooth. Best I can run is Ultra game settings with High textures and SMAA. Still some stutter while driving around, but it's not terrible. Ultra textures are unplayable altogether without 4GB+ VRAM at high resolutions.
Have not even played the game that much tbh. The lack of FOV controls makes the game feel pretty bad.
Is this guy a Sony propaganda artist or something? I like how he praises the PS4's unified memory architecture by making it seem as though that's the reason why the PS4 is able to maintain the 30 FPS threshold..Ubisofts Sebastien Viard explains that Making an open world run on [next-generation] and [current-generation] consoles plus supporting PC is an incredibly complex task. He goes on to to say that Watch Dogs can use 3GB or more of RAM on next-gen consoles for graphics, and that your PC GPU needs enough Video Ram for Ultra options due to the lack of unified memory. Indeed, Video RAM requirements are hefty on PC, especially when cranking up the resolution beyond 1080p. (This is why I knew Sony was on the right track using unified GDDR5 memory for the PlayStation 4.)
TBH i think Ubi bit off more than it can chew this time.Glad the patch is coming. I've had to shelve the game for now due to frequent random crashing to desktop. I had thought this was related to Ultra Textures, but i'm getting crash to desktop from Watch Dogs across other settings as well.
Appears to me to be related to how the game is using memory, memory leak or something.
This combined with uPlay's general mess of a game launcher and handler, ugh.
Glad Ubi acknowledging issues with WD's, hope they have a handle on what's causing the issues.
Unfortunate that Ubi delayed the game to fix this kind of thing and they didn't fix it.
TBH i think Ubi bit off more than it can chew this time.
the gaming community as a whole is furious over the mess WD turned out to be on release. Maybe that will get Ubi on the ball and get WD all patched up and any future games will be much better from launch?
I got lucky i am still waiting for the game, it was included as a bonus for a GTX 780 purchase. so by the time i get mine maybe it will be much better for pc? fingers crossed
Ultra LoD has a significantly longer draw distance than high, which increases the burden on VRAM.
This game seems like another mess, and unplayble on a 7950 and i5 without low-mid settings from what I'm hearing. I really hate this trend. I was looking forward to this game, but now I'll wait for the $10 Steam sale.
Its perfectly playable on high-high with SMAA, for both 7950 and gtx670.
Yup, in a big city with huge viewing distances, ultra LoD is going to hammer cards that cannot cram in all the textures into vram, it will cause stutter by loading from system ram (or worse, disk) on the fly.
Yes, but what I meant was that the PS4 is running at reduced settings, which helps a ton as well. Discrete VRAM to me is still superior as it can be much, much faster than the unified memory.. Normal DDR3 system memory is more than fast enough for everything else but graphics. A good streaming system keeps a lot of data in system memory (including textures) ready to be sent to the GPU in case it needs it.And he is correct, PS4's shared GDDR5 ram is a bonus in these situations, fast ram for the entire system, it allows it to maintain constant fps without stutter in such a big open game.
Has anyone having issues who are playing with the suitable settings for their ram (high for 2GB and Ultra for 3GB, with SMAA) tried running it from an SSD?
I doubt an SSD would do much to mitigate stutter. The SSD, although much faster than a HDD is still way too slow to keep up with the immense draw distances, density, scale and fast travel time in this game.
I've never seen a game this dense before, or with this level of realistic scale. And all of it loads seamlessly!
I just moved my 7950's onto my backup rig with a 2500k to be ready for my 290 in my main rig when it arrives tomorrow.I don't really like any drops below 30. An unstable framerate reduces the time I can play.
The patch fix is voting with your dollars and not buying the game. I wouldn't mind the VRAM requirements if the game looked amazing. Honestly, it looks worse than both Crysis 3 and Metro: LL by a significant extent. It looks okay but certainly not amazing. Not even close. Nothing even remotely close to justifying the VRAM requirements.
Do you have the game? The game has massive draw distances when LoD is on ultra and the City of Chicago is very dense. That said, there's no game that uses streaming technology that does NOT have pop in.Check out Total Biscuit's "WTF is" video for Watch Dogs. Hilariously enough, with SLI Titans with 6GB of VRAM (and nearly all of it being used) the game still has texture pop-in. Console ports are not getting better, they are getting worse.