Unfortunately, due to driver shenanigans from NVidia, the seemingly good results are useless as an indicator of draw call performance. It involves a specific optimization that could only ever be used in extremely simplistic, synthetic tests such as the one in this thread; when there is only one object, with no lights, materials, shadow map, parallax maps, etc, so the whole scene consists of duplicate draw calls of a single source, NVidia's driver will appear about twice as fast as AMD's.
But it's not, it only appears to be when we configure the synthetic as outlined in OP.
What I'd like to see, is how Ryzen performs after all the microcode and bios updates.