Parisian Apartment in Unreal 4 engine

sandorski

No Lifer
Oct 10, 1999
70,784
6,343
126
Damn, looks extremely realistic, but quite jittery. I wonder what the Hardware used was?
 

Insomniator

Diamond Member
Oct 23, 2002
6,294
171
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Wow, and you think current games look good until you see what true next gen can be.

Even considering diminishing returns, we still have a loonnnnggg way to go. And this is just graphics on the surface, what about when you sit on a couch cushion or pick up a towel? Might need physx cards after all :p
 

biostud

Lifer
Feb 27, 2003
19,930
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136
I tried it on my rig @2560x1440 and it didn't feel fluid, probably around 30 fps.
 

darkfalz

Member
Jul 29, 2007
181
0
76
Very cool... probably most photo realistic real time rendering I've seen, but I haven't really been looking.

Good performance for me at 1440p / G-sync. Wasn't jittery (probably between 40 and 70 FPS).

Edit: as well as your custom resolution, add -fullscreen to the shortcut. It should run smoother.
 
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HeXen

Diamond Member
Dec 13, 2009
7,837
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91
They have a Unity apartment too. I guess it's a nice demonstration of how games can look in the future but we already knew that.
 

darkfalz

Member
Jul 29, 2007
181
0
76
Doesn't seem too bad. Probably a couple generations of GPUs before 60fps.

Not true, just runs like garbage in the default windowed mode. G-sync helps too if you have it. I get ~60 FPS for most of the demo. Particularly impressed with the wood table reflections in the kitchen.
 

lehtv

Elite Member
Dec 8, 2010
11,897
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91
I feel so stupid now, having watched Witcher 3 gameplay earlier and thought "wow, nice graphics, can't wait to get to play this!"

:mad:
 

kagui

Member
Jun 1, 2013
78
0
0
from that video one fair comment .
how much off it is premade.
because i dont see any dinamic lighting

edit: some objects do have real time lighting and some doesnt have real lighting behavior like the mirrors
 
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Udgnim

Diamond Member
Apr 16, 2008
3,681
124
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ran it on my PC

no idea what settings it was using, but it looks better in video form than actually on my PC

not liking the filter that makes everything look lower resolution unless it is running lower res than 1080
 

at80eighty

Senior member
Jun 28, 2004
458
5
81
neat, but iirc people like Koola on archviz have made arguably better stuff, with minor physics too - e.g. leaves settling on water. excited to see where we will be in another 5 years. gaming with this level of detail might actually happen soon enough
 

Gloomy

Golden Member
Oct 12, 2010
1,469
21
81
The reflective surfaces ruin it.

Those reflections are not good looking at all, when they stop reflecting things they should reflect (like the bright windows) as you walk around.
 

.vodka

Golden Member
Dec 5, 2014
1,203
1,538
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I don't care if most of it is premade, the fact that my rig was showing these kind of graphics on screen, real time, reminded me of the day that I played Farcry 1 or Crysis 1 for the first time. "Is this box beside me actually doing all of this? Damn!"

Butter smooth on a 290 at 1080p. Of course once you start adding interactivity/movement to the scene and the endless list of tasks a game engine does in an actual game you'll have to give some of the fidelity away, but to think games that realistic (at least graphically) would be possible in a few years' time with these new engines, it is actually exciting.

Bring it on, UT4!
 

Kippa

Senior member
Dec 12, 2011
392
1
81
Aesthetically it looks very nice although I don't think it was the bleeding edge of current graphics. The reason I am critical is that if you forget what it looks like and think about the actual underlying geometry involved in the video, there was a lot of flat walls and flat doors. At a guess the details in the ceiling was a single texture bump map and not real geometry. In comparison think about a real fps game, compare a flat wall geometry wise versus a highly detailed high polygon character in an fps game. If the same demo ran fine in high fps with lets say with 10 high polygon detailed characters from a current fps game included inside the demo and still maintain high fps, then I really would be in awe.
 
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cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
It looks good sure, but there are some textures that up close lack that clarity and some round objects aren't perfectly round and show some sharp edges. There is too much use of reflection. Taken as a whole though it is very nice to see that this is where games are going.
 

biostud

Lifer
Feb 27, 2003
19,930
7,037
136
Just did some benchmarking with FRAPS @ 2560x1440 fullscreen.

Frames: 1982 - Time: 60000ms - Avg: 33.033 - Min: 27 - Max: 46

I'm pretty sure it doesn't support CF though.
 
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