Well, just got through Pariah (wait, didn't I just start this game) and it was a MAJOR disappointment. I guess I should have clued in when this revolutionary single player game released a multiplayer demo.
Oh, let me count the ways this game disappoints:
(1) Story - okay this was what was supposed to make the game; in fact DE kept it secret stating that it was something amazing and they didn't want to ruin the game. imo that's some of the biggest crap I've ever heard. First off, the story doesn't really go anywhere. You never feel attachment to Karina as you almost never see her or interact with her in the game besides a few cut scenes. The plot twist was interesting except that errr, the game ended right after it. It's like they were like hey this is cool, ahhhh deadline, wrap it up.
(2) Missions - The whole game is the same mission - find Karina. Well below what is expected of games today.
(3) Enemies - there's basically two types of enemies in the game (Excluding the last level, where a third is added) and they are exactly the same except for the weapons and one carries a shield. No variety whatsoever.
(4) AI- what a joke. Maybe I'm spoiled by Farcry but I thought we were beyond the whole enemies stare at you and do nothing while you approach or the enemies run in circles or the enemies have no clue how to flank phase.
(5) Weapon upgradeability - so disappointing. Instead of letting you custom modify weapons you have three fixed upgrades for each weapon. when used, the game suddenly becomes riduculously easy given the poor AI.
(6) Vehicles - totally uninspired. You get to drive two vehicles in the game, a jeep and a motorcycle-buggy thing. Both underwhelming.
(7) On rails sections - short and boring, not nearly enough action.
(8) Minor quibbles - why are there jaggies in the damn CUTSCENES??? Why give me a button for Titan's fist when the weapon is only available on the last level and you have no other items in your inventory throughout that level. Also, what's up with the ridiculous physics - stop ragdoll now.
(9) Addendum - the boss fight with Stockton is a complete rip of the final fight in KOTOR. Come on DE, you can do better than this.
What does it get right? Not much:
(1) Destructable environments - there are some areas in which you can destroy pillars and guard towers which is nice. Also, there are always *conveniently* placed combustable canisters near enemies to blow up and take the baddies out with.
(2) The weapon selection and feel is nice. The weapons all feel hefty and the sound effects are spot on. Very satisfying to use.
(3) The game does hold your interest but with about 6 hours of gametime it would have to be horrid not to. Way too short but what's there is entertaining.
Please don't buy this until it's down to $10. It's a nice diversion but paying retail will just make you cry.
Oh, let me count the ways this game disappoints:
(1) Story - okay this was what was supposed to make the game; in fact DE kept it secret stating that it was something amazing and they didn't want to ruin the game. imo that's some of the biggest crap I've ever heard. First off, the story doesn't really go anywhere. You never feel attachment to Karina as you almost never see her or interact with her in the game besides a few cut scenes. The plot twist was interesting except that errr, the game ended right after it. It's like they were like hey this is cool, ahhhh deadline, wrap it up.
(2) Missions - The whole game is the same mission - find Karina. Well below what is expected of games today.
(3) Enemies - there's basically two types of enemies in the game (Excluding the last level, where a third is added) and they are exactly the same except for the weapons and one carries a shield. No variety whatsoever.
(4) AI- what a joke. Maybe I'm spoiled by Farcry but I thought we were beyond the whole enemies stare at you and do nothing while you approach or the enemies run in circles or the enemies have no clue how to flank phase.
(5) Weapon upgradeability - so disappointing. Instead of letting you custom modify weapons you have three fixed upgrades for each weapon. when used, the game suddenly becomes riduculously easy given the poor AI.
(6) Vehicles - totally uninspired. You get to drive two vehicles in the game, a jeep and a motorcycle-buggy thing. Both underwhelming.
(7) On rails sections - short and boring, not nearly enough action.
(8) Minor quibbles - why are there jaggies in the damn CUTSCENES??? Why give me a button for Titan's fist when the weapon is only available on the last level and you have no other items in your inventory throughout that level. Also, what's up with the ridiculous physics - stop ragdoll now.
(9) Addendum - the boss fight with Stockton is a complete rip of the final fight in KOTOR. Come on DE, you can do better than this.
What does it get right? Not much:
(1) Destructable environments - there are some areas in which you can destroy pillars and guard towers which is nice. Also, there are always *conveniently* placed combustable canisters near enemies to blow up and take the baddies out with.
(2) The weapon selection and feel is nice. The weapons all feel hefty and the sound effects are spot on. Very satisfying to use.
(3) The game does hold your interest but with about 6 hours of gametime it would have to be horrid not to. Way too short but what's there is entertaining.
Please don't buy this until it's down to $10. It's a nice diversion but paying retail will just make you cry.