Pandora, possible Alpha Centauri replacement.

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lozina

Lifer
Sep 10, 2001
11,711
8
81
OK so I played a good 5 or 6 hour session on Sunday in one game. I chose "Easy" difficulty because its the one that has no handicaps for either you or the AI so I assume it is equal to Prince difficulty in Civ games.

I am anti-RTFM so I just jumped in without reading about anything whatseover besides this thread and the guy's review on it. I was pleased to find the game is extremely intuitive and the UI is nicely streamlined, so it was no problem getting into the game and learning as I play.

It definitely does scream Civ 5 expansion to me due to the hex map, UI and general gameplay. One nice thing they didn't use from Civ 5 was you can stack multiple units on a single hex.

As I explored the world with my initial 'Warrior' unit I didn't really find the terrain very exotic or exciting besides the fungus tiles which don't allow you to build improvements on them and damage units moving through them but you can research techs to utilize them.

There are a good deal of 'barbarians' wandering the map though they are represented as native alien creatures and they range from little zerglike weaklings to big goliath land creatures and flying dragon things. You will not be able to kill most of these things until you develop stronger units. They are also all docile at first, I was a bit weary as I explored because the tooltip said it was dangerous but that's a bunch of bologne, I can end turns right next to the giant beasts with my tasty human treat units and they don't bother them. There is a certain timescale which can be modified as initial game setting which determines how long it takes before they turn violent and start attacking but I found that by the time they do I was able to field plenty of fire wielding units to handle them.

The unit customization is pretty cool and reminiscent of Alpha Centauri though not quite as in-depth as I remember SMAC being. It is a rock paper scissor system which I like where certain unit types excel at fighting certain other unit types. For this reason you want to roam the map with stacks that have mixed types in order to have the game choose the best defender when someone attacks you. There are bombardment type units though which can damage all units in a stack but it seems to be limited to just one type of artillery gun that has very limited application and I have not seen the AI use it. There is however this Orbital Bombardment building you can construct which has a 5 turn cooldown and when ready lets you bombard a tile in your LOS causing small damage to all units in that tile. The AI exploits this a lot and tends to build it in every city they have so it can get quite annoying facing this when you have stacks.

The AI is really good, I like how they combine forces intelligently and mount surprising attacks on you. Several times I have had cities off the front lines I left unprotected get captured (Cities dont have any of their own protection like Civ 5) which was a bit annoying because that means the AI doesnt need to have them in their LOS - they know right away if any of your cities are undefended and they will try to grab them by skirting around the front line.

The city development seems pretty solid there is a fair amount of specialization you can have in cities but unfortunately building everything is always good I dont really like that in Civ games. The way you utilize tile resources is not like Civ, instead you get a benefit from every tile within the city's influence which is 1 tile in each direction, which starts to grow after the city reaches size 8. Minerals seem to be the key resource because they feed production which consumes a lot of them, food on the other gand I always seemed to have in surplus without really giving much thought on it

I like the way resources are shared globally for food and minerals, this helps especially for expanding your empire because new cities you can put guys right into workers which use minerals from the global pool and give them great production capabilities quickly if your other cities have surplus minerals (each worker consumes minerals depending on what production bonuses you have from factories and sometimes special resources). Also for expanding they have a tech to boost growth so you can develop big new cities quickly once you have a good core empire.

All in all I had a lot of fun but already being burned out a bit by Civ 5 I already don't feel like starting a new game yet. I dominated my first game pretty easily by military conquest.

[Edit] Oh also I really should add that the game is stable and polished, I have not encountered any problems. And the AI turn goes so fast unlike Civ 5 where you can go make yourself a coffee while the AI takes their turn
 
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GoodRevrnd

Diamond Member
Dec 27, 2001
6,801
581
126
The unit customization is pretty cool and reminiscent of Alpha Centauri though not quite as in-depth as I remember SMAC being.

It seemed a little more complex than SMAC to me. SMAC had 3 chassis and you chose armor level and weapon and that was about it. There were a few specials but they occupied the weapon slot. Also, for the most part more advanced armor and weapons were just always better. Pandora seems to have some sort of counter system for weapon types, plus you can add specials to every unit. I couldn't tell how many chassis there were.

What is your impression of the research tree?
 

Via

Diamond Member
Jan 14, 2009
4,670
4
0
I don't feel like looking it up, but in AC you could put anything on anything. You had ground troops, rovers, crawlers, pods, tanks, gravships, marine units, copters, jets.. did I forget anything?

There were a TON of customizations for each unit you could use as well, anything from amphibious assault to AA to orbital drop pods to native life protections etc etc etc. There's no way I could remember everything. That doesn't even include native Centauri units.

You had to be able to react quickly to your opponent and design the necessary units to counter them.
 

stevty2889

Diamond Member
Dec 13, 2003
7,036
8
81
I've been having fun with the game. No real bugs or crashes. AI seems pretty decent. Still a little lacking compared to SMAC in the units and customizations.
Research tree a bit small, get through most of the tree in every game.
The world and native life doesn't seem quite as "alive" as it was in SMAC, though there is more variety of native life.
 

Maximilian

Lifer
Feb 8, 2004
12,604
15
81
I don't feel like looking it up, but in AC you could put anything on anything. You had ground troops, rovers, crawlers, pods, tanks, gravships, marine units, copters, jets.. did I forget anything?

There were a TON of customizations for each unit you could use as well, anything from amphibious assault to AA to orbital drop pods to native life protections etc etc etc. There's no way I could remember everything. That doesn't even include native Centauri units.

You had to be able to react quickly to your opponent and design the necessary units to counter them.

Mmm indeed, how disappointed I was when I made a "singularity gravship skybase" by sticking a colony module on a gravship and it didn't make a flying base that moved :(
 

boxleitnerb

Platinum Member
Nov 1, 2011
2,605
6
81
So can you guys recommend this game for someone who loved Civ 4 but who was rather disappointed by Civ 5? I would like to play a demo, but nowadays that is not an option anymore :(
 

DAGTA

Diamond Member
Oct 9, 1999
8,172
1
0
So can you guys recommend this game for someone who loved Civ 4 but who was rather disappointed by Civ 5? I would like to play a demo, but nowadays that is not an option anymore :(

I still play Civ 4: BTS and can't tell you the last time I touched Civ 5. Civ 5 was the biggest disappointment I can recall in all of my gaming experience.

I've enjoyed Pandora, but it is not as deep as SMAC. The good news is that the developers have stated that they intend to release more content in patches over time.

Pandora was also developed to support modding, so there will probably be some cool community mods in the future.

For me, it was worth $30. I don't think it's as good as Civ 4 or Alpha Centauri, but it's a decent game and has a ton of potential. As others have stated: it's already fairly polished. I didn't run into problems playing the release version.