• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

P&Ns middle name is and

Page 2349 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.
I recall loading a pile of floppies just to load the OS in my Apple II so I upgraded to a whopping 500MB hard drive that cost me more than what the Mac was. Fond memories. Then I switched over to MS-DOS just so I could play Duke Nukem 3D that freaked me out a the time. I was hooked on PC gaming from thereon in.
Heck, you haven't lived until you had Bernouli drives experience. Mass back-up of the very early 80s. Reliability, was definitely not their strong suite.
 
Heck, you haven't lived until you had Bernouli drives experience. Mass back-up of the very early 80s. Reliability, was definitely not their strong suite.

Never had the pleasure. My first use of a disk was the 8" and Commodore 5-1/4. By the time I gave up my Commodore64 for an Apple the 3-1/2's were the bee's knees. Still don't know why the 3-1/2's were still called floppy's at all.
 

Not to be nitpicky, just a personal pet peeve with game designers where that vehicle, like so many other game based rides is totally anathema toward functional war making design where, as much as possible form follows function. Being that high of a ride makes it such an easy target to track and destroy. I had a nasty argument with the game developers of Battle Zone back in the 90's where a few of their war machines' designs just didn't make practical sense. Jus' say'in in order to vent a little bit about that.
 
pRETkZ0.jpeg
 
Not to be nitpicky, just a personal pet peeve with game designers where that vehicle, like so many other game based rides is totally anathema toward functional war making design where, as much as possible form follows function. Being that high of a ride makes it such an easy target to track and destroy. I had a nasty argument with the game developers of Battle Zone back in the 90's where a few of their war machines' designs just didn't make practical sense. Jus' say'in in order to vent a little bit about that.
What, you don't wanna ride in an open cabin dune buggy with a 4' lift doing 100km/hr over rocky terrain on a planet with unfamiliar gravity? But it's made of unobtainium and glued together with the blood and gore of your comrades! Fine, you can sit in the completely exposed bird's nest and shoot a low rof machine gun from the 1940's at aliens with flying plasma cannons.
 
Back
Top