- Jan 2, 2014
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Join Date: Nov 2010 Posts: 1,835 Default I want to see how this engine stacks up against another proper DX11 engine like Firaxis's Lore Engine, which can do 15 to 20K draw calls in a frame with DX11 multithreading.
Firaxis has several seats at the table with Oxide. Dan Baker, Mark Meyer, and Brian Wade are all Firaxis alums. Tim Kipp has worked with Firaxis on Civ 5 as well.
http://www.oxidegames.com/about
So I'd imagine that Nitrous performance will easily be on par with, or more likely significantly exceed, the Lore Engine's capabilities. Of course, we will all just have to wait for the Star Swarm benchmark to be released, hopefully sometme later this month as Brad teased, before we can draw any practical comparisons.
Are there any Lore Engine benchmark demos that aren't directly Civ related? It'd be nice to have that handy for side by side comparisons.
The comment I found more interesting was Brad mentioning Oxide far exceeding the engine Stardock has built for GalCivIII (which is essentially at the early alpha stage at this point). That is a telling remark in of itself, as the GalCivIII engine is designed to take advantage of DX11 multithreading, and also 64 bit computing exclusively. We've been told on the Stardock forums that GalCivIII will be 64 bit only...
And yeah, benchmark performance isn't the same as in game performance, so I'll be interested to see which titles sign on with Oxide/Nitrous. We are many months away from a Nitrous game release, based on Brad's comments.
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