Aikouka
Lifer
- Nov 27, 2001
- 30,383
- 912
- 126
So, one of the biggest complaints that I've seen about the game so far is probably the lack of a scoreboard. Essentially, people want to know how they stand in regard to their KDA (Kills, Deaths, Assists). It's interesting, because the Overwatch "community" seems to be split on whether or not this is a good thing. Prior to playing the game, I would've probably told you that I thought adding one would be fairly harmless; however, after playing it, I'd probably recommend against adding one.
The problem is that the majority of the non-competitive types seem to lack focus on the point of the game. To drill it down to the basics, all of the current modes require you to stand on a point (static or moving). The more people on that point, the faster it works. The problems that I see is that attackers (people capturing the point) seem to focus far too much on killing people rather than capturing their objectives. To a degree, that's fine, but if I see an attacker run off after a defender, you're doing it wrong. This isn't Heroes of the Storm (or another MOBA) where the death penalty is a long respawn time. It takes about 5 seconds to respawn regardless, so you're usually taking away from capturing the objective and not always providing much of a benefit. Another problem with that is how people tend to fight close to but still outside of the attack point.
They also completely fail at going around people in most cases, but that's a tactical issue.
The problem is that the majority of the non-competitive types seem to lack focus on the point of the game. To drill it down to the basics, all of the current modes require you to stand on a point (static or moving). The more people on that point, the faster it works. The problems that I see is that attackers (people capturing the point) seem to focus far too much on killing people rather than capturing their objectives. To a degree, that's fine, but if I see an attacker run off after a defender, you're doing it wrong. This isn't Heroes of the Storm (or another MOBA) where the death penalty is a long respawn time. It takes about 5 seconds to respawn regardless, so you're usually taking away from capturing the objective and not always providing much of a benefit. Another problem with that is how people tend to fight close to but still outside of the attack point.
They also completely fail at going around people in most cases, but that's a tactical issue.