Overwatch

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Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Honestly, I think playing Overwatch in beta was the worst thing I could have done. The game is SO MUCH DIFFERENT now that it's just not even fun. It's like what happens if you played WoW during vanilla and wanted to experience that community. (The beta was small, so you ended up getting to know a lot of people.) Now, to be fair... not everyone talked in beta, so it's not like it was this perfect little utopia, but it was still a lot better than now. At one point, I would leave any match where I was the only one in voice chat, but I literally kept leaving every single match. :|
 

JeffMD

Platinum Member
Feb 15, 2002
2,026
19
81
You spend maybe 5 solid minutes with someone, none of which is talking. It's hard to add anyone you may actually like to play with because you never know what they are actually even like.

Game needs chat rooms bad, and fast. At the minimum. LFG channels, etc.

Yea, I generally can't spend more then an hour and a half in pug groups, but if I'm in a group that is all on mic, we go all night.
 

Worthington

Golden Member
Apr 29, 2005
1,433
17
81
I do wish the game made more of an effort to keep groups together after each win (or loss). Instead it shuffles everyone up.
 

Cappuccino

Diamond Member
Feb 27, 2013
4,027
726
126
I knew this game would flop. Content is so bore fest and pub games are just cancerous. If you have no friends on OW then you might as well quit the game. The game is boring as F now. Again I've reached star rank so yh. Time to move on. CSGO is waaaay better. Just saiyan.
 

JeffMD

Platinum Member
Feb 15, 2002
2,026
19
81
I do wish the game made more of an effort to keep groups together after each win (or loss). Instead it shuffles everyone up.

Yea this part of the match system is completely retarded. What is even worse is the game will even match you up with the team you just defeated. I seem to recall a blue saying it was supposed to disband losing teams because they probably lost due to lack of team synergy.

Capp, you have a weird and perverse notion of what a flop is.

CSGO has years of content on it, and well over a decade of ideas that have been passed through its previous incarnations. At the same time, you won't find me playing it, I don't like semi modern military shooters. It is all guns and grenades. Whooptie do.
 

CurrentlyPissed

Senior member
Feb 14, 2013
660
10
81
Yeah, game is super cancerous. Had this guy last night kept saying do you speak english you are the worst pharah ever go afk go back to tf2. All I heard the entire night.

Yet I had 3/4 gold. And my pharah stats are in the top 10%. Kids like that are so damn annoying.

Sent from my SM-N920P using Tapatalk
 

evident

Lifer
Apr 5, 2005
11,916
521
126
I knew this game would flop. Content is so bore fest and pub games are just cancerous. If you have no friends on OW then you might as well quit the game. The game is boring as F now. Again I've reached star rank so yh. Time to move on. CSGO is waaaay better. Just saiyan.

thats honestly what ruined left 4 dead 2 for me. playing pub games was the worst. bunch of kids just talking trash the entire time and blaming each other when they lose, and then having to go against a team that's organized.

I think this game is much better than that, but there can still be elements of that kind of mentality
 

Cappuccino

Diamond Member
Feb 27, 2013
4,027
726
126
Yeah, game is super cancerous. Had this guy last night kept saying do you speak english you are the worst pharah ever go afk go back to tf2. All I heard the entire night.

Yet I had 3/4 gold. And my pharah stats are in the top 10%. Kids like that are so damn annoying.

Sent from my SM-N920P using Tapatalk
IKR lol. Kids playing FPS games causes cancer. It's a fact, but it seems MORE and MORE kids are on OW for some strange reasons. Also your pretty much gonna catch Ebola if your a girl. Once you speak the whole team will trash talk and sexually harras you. Funny because 10/10 of the time NO ONE speaks in PUB games but when a girl speaks thats a whole different story. This shows you that kids are running OW! I don't get that in CSGO. OW is the worse FPS experience I have ever experienced. I hate kids thats why I only add people over 18+ and always play with group 80% of the time. I only play when my friends and online friends are on. Oh and if you want to avoid a little bit of cancer then play at midnight. :)
Sorry for ranting, I just hate OW now.

thats honestly what ruined left 4 dead 2 for me. playing pub games was the worst. bunch of kids just talking trash the entire time and blaming each other when they lose, and then having to go against a team that's organized.

I think this game is much better than that, but there can still be elements of that kind of mentality
We hope and pray for L4D3! ():)
 
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Aikouka

Lifer
Nov 27, 2001
30,383
912
126
IKR lol. Kids playing FPS games causes cancer. It's a fact, but it seems MORE and MORE kids are on OW for some strange reasons. Also your pretty much gonna catch Ebola if your a girl.

The EU must be a scary place now or something, because I barely see anything when I play with females that talk in team voice. D:
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
She's already available on PTR.

There are also a TON of other changes going into this patch, and some of them are quite huge depending on how you like to play Overwatch. One of the biggest ones is a one-hero limit in competitive play. Here's the patch notes:

PATCH FEATURES
New Hero: Ana (Support) After being out of the fight for several years, one of Overwatch's founding members is returning. Introducing Ana—a battle-scarred veteran who supports her teammates from a distance using a unique and highly specialized collection of weapons.
Ana’s primary weapon is her Biotic Rifle, which fires long-range darts that can restore the health of her allies or deal ongoing damage to her enemies. Meanwhile, her Biotic Grenade is perfect for a close-quarters clash, simultaneously healing teammates and injuring foes caught in its small area of effect. (Affected allies will also receive a temporary increase to all incoming healing, while affected enemies can’t be healed for a few moments.) And if the battle starts to get out of hand, Ana's sidearm can fire a Sleep Dart, knocking her adversaries unconscious.
Plus, Ana's ultimate ability, Nano Boost, empowers one of her teammates, granting faster movement, increased damage, and resistance to enemy attacks.

GENERAL UPDATES
Gameplay

  • If a match goes into Overtime for more than 20 seconds, the fuse will now start to "burn down" more quickly
  • Players now respawn more slowly during Overtime (increased spawn time by 2 seconds)
Competitive Play

  • Competitive Play matches can now only have one of each hero per team. For more info, click here.
Miscellaneous

  • Added Ana as an AI-controlled hero in Practice vs. AI, Play vs. AI, and Custom Game modes
  • Timing on Zenyatta's Rapid Discord achievement is more lenient
  • Targeted teammates now respond by saying "I'm with you," when players use the “Group Up” communication
  • Renamed five sprays to avoid duplicate titles
HERO BALANCE UPDATES
General

  • Self-healing abilities now charge ultimate abilities. As a result, some heroes’ ultimate costs have been adjusted (see below).
Bastion

  • Configuration: Tank
    • Ultimate cost increased by 10%
D.Va

  • Defense Matrix Cooldown decreased from 10 seconds to 1 second
  • A new resource meter has been added. This meter will deplete while Defense Matrix is active and then recharge when it’s not in use.
  • Defense Matrix takes 10 seconds to reach full charge from empty
  • At a full charge, Defense Matrix will last for 4 seconds
  • Defense Matrix will now remain active as long as its assigned hotkey is held
  • Defense Matrix has been reclassified as an alternate fire and is now bound to RMB (by default)
  • An option to “Toggle Defense Matrix” has been added under Options > Controls > D.Va Self-Destruct
  • Ultimate cost decreased by 15%
  • Explosion delay reduced from 4 seconds to 3 seconds
  • Explosion no longer damages D.Va (the player who activates it)
Developer Notes: D.Va isn't being selected as often as our other tanks, and we feel a lot of that stems from the underperformance of her damage absorption abilities. So, we've reconfigured her Defensive Matrix, making it more flexible and giving players the ability to use it more often. We’ve also given Self-Destruct a little more oomph, because it felt slightly underwhelming when compared to many of Overwatch's other ultimate abilities.

Lúcio

  • Sound Barrier
    • Ultimate cost increased by 10%
McCree

  • Peacekeeper
    • Now maintains full damage at longer distances, but will deal less damage at extreme ranges
Developer Notes: While the game does feel better following the nerf to McCree’s close-range damage in a previous patch, it left him a little too weak. So, we're increasing his effective distance, making his range similar to Soldier: 76’s. This should hopefully give players another option for dealing with pesky long-range damage dealing heroes like Pharah and Hanzo.

Mercy

  • Caduceus Staff
    • Damage Boost
      • Bonus damage increased from 30% to 50%
      • Effect will no longer stacks with bonus damage provided by another Mercy
  • Resurrect
    • Ultimate charge cost increased by 30%
    • Movement is no longer prevented during activation
    • Guardian Angel instantly resets upon use
Developer Notes: Mercy's ultimate is one of the most powerful abilities in the game; however, players would often fly into the fray and die while using it. With this update, Resurrect will now take a bit longer to charge, but Mercy will be a lot safer when activating the ability in the middle of combat. In addition, we always intended Mercy’s Damage Boost beam to be her primary method for dealing damage, but it often felt so weak that you were better off pulling out your blaster. To help address this, we've slightly increased its potency.

Roadhog

  • Whole Hog
    • Ultimate cost increased by 45%
Soldier: 76

  • Heavy Pulse Rifle
    • Spread recovery will begin after a short delay (rather than instantly)
  • Tactical Visor
    • Ultimate cost increased by 10%
Zenyatta

  • Base shields increased by 50 (now 50 Health/150 Shield)
  • Orb of Discord and Orb of Harmony
    • Projectile speed has been increased from 30 to 120
  • Transcendence
    • Movement speed is now doubled upon activation
    • Healing amount increased from 200 to 300 health per second
Developer Notes: While Zenyatta has never had the healing abilities of Lúcio or Mercy, he made up for it by dealing more damage. However, his lack of mobility and low health has meant he’s struggled to find a place in many games. To increase his effectiveness, we've made several changes, the biggest of which is an increased shield pool. This will allow him to go head-to-head with more enemies. The Orb of Harmony and Discord changes are also a quality of life change, helping Zenyatta move his orbs around and apply their effects more quickly. And lastly, we’ve increased Transcendence’s healing throughput. This ultimate was designed to be the most effective against sustained, high-damage fire and least effective against short, high-damage bursts (like D.Va’s or Junkrat's ultimates). But, due to the amount of healing it provided, there were times when it was possible for even sustained fire to overcome Transcendence’s output. We’ve made the heal powerful and also allowed Zenyatta to move around more quickly while it’s active.

UI UPDATES
Game Options

  • Players can now enter numerical values for any option that also has slider (e.g. FoV, volume, sensitivity, etc.)
Controls

  • Mouse sensitivity can now be adjusted out to two decimal
Gameplay

  • Mid-match tips can now be toggled on or off (this will enable/disable tips that pop up after a player dies)
Social

  • Friend Request toasts can now be toggled on or off
  • Friend notifications can now be toggled on or off
  • Whispers can now be toggled on or off
Video

  • Added 21:9 aspect ratio support
  • Players can now enable a real-world clock by toggling the "Display System Clock" setting
Social Features

  • Certain commendations will now appear less frequently during end-of-round voting (e.g. Zenyatta’s Transcendence Healing and Zarya’s Projected Barriers Applied)
BUG FIXES
General

  • The Hero Gallery now remembers the last hero you were looking at and will properly highlight that hero whenever returning to the gallery
  • Fixed a bug that caused the “payload is nearing its final destination” music to continue playing even after the match was over
  • Fixed a bug that caused the UI to disappear whenever the game was forced into windowed mode by an external application
  • Fixed a bug that would sometimes cause visual healing effects to appear on the wrong hero whenever multiple players attempted to up a Health Pack
  • Fixed a bug that would sometimes cause different heroes’ victory poses to clip into each other
  • Fixed several lighting issues with the killcam
Maps

  • The payload on King’s Row will no longer retreat back inside its starting location if the attacking team fails to push it
  • Adjusted the Hero Select screen volume for the attacking team on Watchpoint: Gibraltar
  • Added Spectator camera collision to most maps
  • Fixed issues with player collision across multiple maps
  • Fixed issues with ambient lighting and shadows across multiple maps
Heroes

  • Fixed a bug that caused D.Va to sometimes ignore player collision when summoning her mech
  • Fixed a bug where Mei’s Ice Wall would persist in the game world even after the player switched heroes or left the game
  • Fixed even more bugs that allowed Reaper to Shadow Step to unintended locations
  • Fixed a bug that sometimes caused Reinhardt’s Barrier Field to get stuck in the “on” position if the player used the “Toggle Barrier” setting
  • Fixed a bug that sometimes caused Roadhog to accidentally Chain Hook targets standing behind him
  • Fixed a bug that caused Winston’s Barrier Projector shield to ignore the “Sound Effects Volume” setting
 

Midwayman

Diamond Member
Jan 28, 2000
5,723
325
126
Lots of positive changes for sure. I'm a little worried that they unintentionally buffed Mercy though. I guess we'll see.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Lots of positive changes for sure. I'm a little worried that they unintentionally buffed Mercy though. I guess we'll see.

The biggest surprise that I saw in there was that her damage amplifier is being increased from +30% to +50%. It was originally 50% in the beta, and it got nerfed after it being deemed too powerful. The reason why people are willing to use the gun is because it has no fall-off or recoil, and if you're playing in pub matches, you may actually have better aim than some random person.
 

Worthington

Golden Member
Apr 29, 2005
1,433
17
81
with the 1 hero limit, and the buff to Mercy I hope we don't see even more Mercy-Phara teams where Mercy just camps Phara the entire round.
 

desura

Diamond Member
Mar 22, 2013
4,627
129
101
I've barely played it. Only bought it because of my friend.

This game to me is too floaty and light. It is ADD in the characters who are like street fighter.

If this game had come out when TF2 came out, it would have been a huge deal, but it didn't.
 

BoberFett

Lifer
Oct 9, 1999
37,563
9
81
D.Va

We’ve also given Self-Destruct a little more oomph, because it felt slightly underwhelming when compared to many of Overwatch's other ultimate abilities.

Ummmm, wha???

When D.Va uses her ultimate, everyone scatters or they're dead.