- Oct 11, 1999
- 23,578
- 1
- 0
System:
Athlon Classic 700mhz w/ NEC Cache
Alpha P7125 HS/Fan w/ arctic silver
Abit KA7 motherboard w/ TY bios
VIA 4in1's v4.27
256mb Mushkin PC133 "Athlon Tested" SDRAM
Maxtor Diamondmax 40+ HD
AOpen 52x CDROM
Matrox G400 32mb 6.21 drivers
Lucent 56k modem 5.70 drivers
Aureal SQ2500 sound card 2048 drivers
Ovislink "Realtek" 8139 NIC 3.80 drivers
Razer Boomslang 1000 USB mouse 2012 drivers
Win 98SE
I was running at 900mhz just fine for awhile and a couple weeks ago I had a major meltdown so I wiped the harddrive and reinstalled. I've been testing it now and with the cpu overclocked it will always lock up on the 64mb rendering test on 3DMark 2K. I thought it might be a heat problem, so I installed a cpu torture test and Motherboard monitor. After running the torture test for several hours, the CPU was only at 73 F. I had the cpu clocked to 850mhz last night and ran a bot game of UT for a couple hours and it ran just fine at high quality 1024x768x32bit settings.
Anyone know what might be causing the problem with 3dmark? Any suggestions to make it more stable or overclock higher?
Thanks,
amish
Athlon Classic 700mhz w/ NEC Cache
Alpha P7125 HS/Fan w/ arctic silver
Abit KA7 motherboard w/ TY bios
VIA 4in1's v4.27
256mb Mushkin PC133 "Athlon Tested" SDRAM
Maxtor Diamondmax 40+ HD
AOpen 52x CDROM
Matrox G400 32mb 6.21 drivers
Lucent 56k modem 5.70 drivers
Aureal SQ2500 sound card 2048 drivers
Ovislink "Realtek" 8139 NIC 3.80 drivers
Razer Boomslang 1000 USB mouse 2012 drivers
Win 98SE
I was running at 900mhz just fine for awhile and a couple weeks ago I had a major meltdown so I wiped the harddrive and reinstalled. I've been testing it now and with the cpu overclocked it will always lock up on the 64mb rendering test on 3DMark 2K. I thought it might be a heat problem, so I installed a cpu torture test and Motherboard monitor. After running the torture test for several hours, the CPU was only at 73 F. I had the cpu clocked to 850mhz last night and ran a bot game of UT for a couple hours and it ran just fine at high quality 1024x768x32bit settings.
Anyone know what might be causing the problem with 3dmark? Any suggestions to make it more stable or overclock higher?
Thanks,
amish