Originally posted by: Childs
I wouldn't think it would matter in Half Life these days.
Originally posted by: jiffylube1024
Stick with Glide. Love the 16-bit goodness! 22-bit internal rendering, dammit.
You really don't have a choice. ATi and nV support both APIs, and will render via whatever a game uses. Only a select few games can use both, and even then they tend to optimize for one and keep the other as a sort of test renderer.Originally posted by: reposado2
Sorry another noob question. I will be receiving my x800 soon and was wondering if i should be using OpenGL or DirectX.
In most cases you won't have a choice. In cases where you do have a choice it depends entirely on the game.I will be receiving my x800 soon and was wondering if i should be using OpenGL or DirectX.
I will be receiving my x800 soon and was wondering if i should be using OpenGL or DirectX.
Originally posted by: VIAN
Go with the API that the engine was programmed on.
ex.
Doom III - OpenGL
Half-life 2 - Direct3D
Note: Direct3D is a subset of DirectX that controls 3D graphics.