OpenGL 1.5 is here

Schadenfroh

Elite Member
Mar 8, 2003
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Text

highlights are
Vertex Buffer Object: vertex arrays for higher performance rendering
Shadow Function: additional comparison functions for shadow mapping
Occlusion Query: asynchronous occlusion test for better culling
Non power-of-two Textures: for more efficient use of texture memory, including mipmaps
OpenGL Shading Language v. 1.0: as official extensions more specifically, shader objects, vertex shaders, and fragment shaders, all for use of programmable shader hardware


heh, i thought they were just going to go straight to 2.0
 

UlricT

Golden Member
Jul 21, 2002
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does this have vertex and pixel shader support? or is that only for 2.0....?
 

Kremus

Member
Jul 31, 2003
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I have been waiting for t for some time now. But I have found that hardware is becoming so adavaced that it does not need openGL support. It's orignal purpose was for low end graphic computers. But everything now days is ask for hardware T&L. Not much room for openGL these days if you ask me.
 

Schadenfroh

Elite Member
Mar 8, 2003
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Originally posted by: Kremus
I have been waiting for t for some time now. But I have found that hardware is becoming so adavaced that it does not need openGL support. It's orignal purpose was for low end graphic computers. But everything now days is ask for hardware T&L. Not much room for openGL these days if you ask me.

there is plenty of room for openGL, DX = proprietary microsoft. openGL can be on multiple platforms. plus opengl is big in the proffesional area, IE CAD
 

Excelsior

Lifer
May 30, 2002
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Originally posted by: Schadenfroh
Originally posted by: Kremus
I have been waiting for t for some time now. But I have found that hardware is becoming so adavaced that it does not need openGL support. It's orignal purpose was for low end graphic computers. But everything now days is ask for hardware T&L. Not much room for openGL these days if you ask me.

there is plenty of room for openGL, DX = proprietary microsoft. openGL can be on multiple platforms. plus opengl is big in the proffesional area, IE CAD

Exactly. OpenGL is going nowhere at all.
 
Jan 31, 2002
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Originally posted by: Excelsior
Originally posted by: Schadenfroh
Originally posted by: Kremus
I have been waiting for t for some time now. But I have found that hardware is becoming so adavaced that it does not need openGL support. It's orignal purpose was for low end graphic computers. But everything now days is ask for hardware T&L. Not much room for openGL these days if you ask me.

there is plenty of room for openGL, DX = proprietary microsoft. openGL can be on multiple platforms. plus opengl is big in the proffesional area, IE CAD

Exactly. OpenGL is going nowhere at all.

/waits for Microsoft to find some tiny fragment of commented code in OGL and sue the developers into oblivion, creating MSGL. :(

GLUT is quite possibly the easiest 3D coding API layer evAr. And before you say "yeah, but it sucks" - Vulpine GLMark and several nVidia/ATI techdemos were made with it.

- M4H
 

Cat

Golden Member
Oct 10, 1999
1,059
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Yes, but what does that have to do with the price of beans in outer Mongolia?
 

Cat

Golden Member
Oct 10, 1999
1,059
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Also, (aimed at M4H) OpenGL is an API. The implementation is up to the provider. The only entities MS can sue are the driver writers. Well, maybe they'll decide glslang infringes on HLSL. ;)

GLUT really isn't a 3D API. It mainly abstracts away the window manager.
(from the manual:)

Multiple windows for OpenGL rendering
Callback driven event processing
Sophisticated input devices
An 'idle' routine and timers
A simple, cascading pop-up menu facility
Utility routines to generate various solid and wire frame objects
Support for bitmap and stroke fonts
Miscellaneous window management functions
 

Cosmic_Horror

Golden Member
Oct 10, 1999
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like directx new features these have to be supported in hardware for us to take advantage of them, correct? (and in the software too).

so now we shall await the next round of video cards that support openGL 1.5! :D

 

AgaBoogaBoo

Lifer
Feb 16, 2003
26,108
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Sorry, I don't know much about OpenGL other than older games like Tribes 1 look entirely different, in a good way, with opengl rather than direct x, which was possibly 7 or maybe even 6... I don't remember.

But my question is, is this something that will be released with driver updates from video card makers or will this be some other sort of download? I want to see if this will let me play Tribes 1 under OpenGL with Anti Aliasing and not have problems...
 

FreiGuy

Junior Member
Aug 1, 2003
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MS "should" release and update to the OGL core library in windows. They have chosen not to for the last several revions however (window still ships with OGL1.1, 2 guesses as to why), so all major gfx card manufactures have taken to bundeling OGL 1.3/1.4 with their drivers. I expect the same to be true this time around.

it's unlikley to affect performance in older games on older cards however. All OGL has done is move some of the 'agreed' upon extensions to OGL (functionality not included in the OGL core, but widely used as proriatary extensions), They are consolidating the functionality for the various shaders and dynamics now commonly used with DX8/DX9 cards into the OGL core library. I do not believe there has been a push to improve the performance of existing functions.
 

BoomAM

Diamond Member
Sep 25, 2001
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Originally posted by: Cat
Kremus, you have NO idea what you're talking about.
My first thought about reading his post as well. lol.
Originally posted by: Lonyo
Tell Carmack that. Isn't he using OGL for Doom 3?
JC is using OpenGL, i dont recall a game engine that he`s help design that uses DX.
Originally posted by: ronnn
Originally posted by: Adul
Originally posted by: Cat
Yes, but what does that have to do with the price of beans in outer Mongolia?

about as much as it does with the fact you are still breathing :p

lol :beer:
LOL.