ChAoTiCpInOy
Diamond Member
What's the difference and why does everyone not like Open GL over Direct X?
Number 1 reason why people use DirectX (as a whole) over OpenGL?
At this point - no. Direct3D has reached critical mass, and the market has it's own momentum. No reason for Microsoft to pump money into it anymore.Microsoft marketing $$$$.
I thought Open GL 3.2 keeps it ahead of Direct X. What is it about Direct X that makes it better though? Is coding in one easier? Why are games in Direct X? Do they look the same when you use either?
As I said - 1-stop shopping across the complete API. OpenGL has been pretty much on parity with Direct3D since 1.2 through extensions. The newer revisions mostly turn a lot of the extensions into standard functions, but still retails the extension mechanism. Ironically, I think D3D10 also introduced a method of getting at extensions as well.I thought Open GL 3.2 keeps it ahead of Direct X. What is it about Direct X that makes it better though? Is coding in one easier? Why are games in Direct X? Do they look the same when you use either?