Oops - WoW dupe bug discovered

cKGunslinger

Lifer
Nov 29, 1999
16,408
57
91

Slashdot has the story.

I'll not post the bug here, but it appears to allow you to give your items/gold to a friend, then perform a bit of trickery to get the server to give it all back, while your friend still has the originals.

I hope this doesn't fvck up WoW's economy. :( Fortunately, with Blizzard's Big-Brother approach to WoW's inventory, they can probably track down and ban the exploiters - I just hope they don't go too far..
 
Nov 7, 2000
16,403
3
81
Friend and I just discovered that screenshot evidence is a photoshop. Doesn't really discount the bug, but that in itself is fake.
 

jelkukipik

Senior member
Feb 9, 2005
760
0
0
Here it is:

-=Ripped from PaySite=-
-=So you don't need to play sh!t=-

This, most of the time, probably wont work, however when the instance servers are bugged, if you trade your gold to someone, walk into the instance (any that are bugged -- as in the bar does not load) after about a minute, it will kick you out of the loading screen and roll you back until before you walked into the instance.

Doing this, I got ~ 880g, before the server restarted to fix the problems.
(On the server Blackhand)

EDIT 1: Please Read the WHOLE thread before asking questions

EDIT 2: The best way to bug the instances is to walk in and out of it fast.... confirmed instances this work on are Deadmines, Wailing Caverns, Scarlet Monastary, and Maraudon

Quote:
* what I did was I was gonna run some friends through VC wayy this morning
* and the warlock soul stoned me
* and I walked in
* and the screen didnt load
* and then about a minute later it warped me out
* and I didnt have a soul stone
* so I traded him all my gold, walked in, waited a minute, got warped out, had my gold
* rinse and repeat =)

Hope that clearifies things up a bit..

You can only do the bug early in the morning after a server reset, have a friend to login with you and trade him your money (or vice versa) then the person who traded his money runs into the instance, waits about 1 minute - 1 minute and 30 seconds and gets booted out, he should have his money back if all worked well.


Quote:
When the servers come up in the morning the instance server takes about 10
min longer than everything else for some dumb ass reason;
So player 1 hands player 2 a stack of gold; Player one goes into instance
and about a min later of trying to load gets rubberbanned back to the
entrace
and has the gold back on him as well as player 2; you keep doing that over
and over; You can do it for about 10 minutes!


Quote:
It doesn't work 24/7, normally during peak hours and after server resets are the best times to try it.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
You want to risk getting your WoW sub terminated, give it a shot. :p

WoW's economy is already borked though, from the farmers sucking all the resources from the game. :(
 

rstove02

Senior member
Apr 19, 2004
508
0
71
Originally posted by: Bateluer
WoW's economy is already borked though, from the farmers sucking all the resources from the game. :(
Amen brother. Every week it seems that more and more resource spots that are scooped up with farmers. There are some gathering tradeskills that still fairly unaffected by famers (herbablism) due to there being multiple zones and no real viable endgame alchemy potions. Major healing and mongoose potions are super easy to make....and the flask potions are such a timesink for 2 hour buff no one bothers with them.

The same can be said for skinning...there are so many dang beasts and rugged leather up the wazoo. The only stuff above rugged leather are either "processed rugged leather" via enchanting or curing. Also handful of peticular skins that are easy to get (chimera leather).

The opposite is true if mining. With so many viable endgame recipies in engineering and smithing using 1-30 arcanite bars combined with only a small handful of zones with even a smaller handful of rich thorium spawns, finding a rich thorium vein is getting harder and harder. Will arcane crystals no longer spawning in chests or in pickpocket tables (decreasing supply) people are now actively farming rich thorium viens...not to make into arcanite bars for a new armor/weapon/item for them to use...but to sell on the AH.

It was painful enough finding 8 crystals to make my arcanite dragonling....but I truly feel for people needing 20+ for arcanite reapers or such. Burning Stepps is practically farmed 24/7 by anywhere from 1 to 5 full time farmers (some speak english...most don't). First thing I do when I log on is do a /who Burning. If I recongize at least 1 name from my farmer list, I do not go there because the area is picked clean.

Winterspring has been my last hold out since if fairly off the beaten path and some of the thickest rich thorium spawns (max of 3) occur in an area that is only accessable with a group or good stealth....and last week I spotted my first full time farmer there that I used to spot in BS all the time.

I have no tailors, but I heard that the fellcloth drops in Felwood are just as bad.

It's getting to the point where instances are the only refuge from full time farmers.

Also as a side note...I find most of the armor/weapon tradeskills (tailoring/leatherworking/smithing) IMO are worthless in most cases. The reasoning to this is that for almost every craftable item....you can get a similar if not better item faster by doing instance runs than blowing hours/days/weeks collecting all of low drop rate items needed to make the item. I will take 1 low drop rate armor/weapon vs 10+ low drop rate items to make 1 armor/weapon any day of the week.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Originally posted by: rstove02
Originally posted by: Bateluer
WoW's economy is already borked though, from the farmers sucking all the resources from the game. :(
Amen brother. Every week it seems that more and more resource spots that are scooped up with farmers. There are some gathering tradeskills that still fairly unaffected by famers (herbablism) due to there being multiple zones and no real viable endgame alchemy potions. Major healing and mongoose potions are super easy to make....and the flask potions are such a timesink for 2 hour buff no one bothers with them.

The same can be said for skinning...there are so many dang beasts and rugged leather up the wazoo. The only stuff above rugged leather are either "processed rugged leather" via enchanting or curing. Also handful of peticular skins that are easy to get (chimera leather).

The opposite is true if mining. With so many viable endgame recipies in engineering and smithing using 1-30 arcanite bars combined with only a small handful of zones with even a smaller handful of rich thorium spawns, finding a rich thorium vein is getting harder and harder. Will arcane crystals no longer spawning in chests or in pickpocket tables (decreasing supply) people are now actively farming rich thorium viens...not to make into arcanite bars for a new armor/weapon/item for them to use...but to sell on the AH.

It was painful enough finding 8 crystals to make my arcanite dragonling....but I truly feel for people needing 20+ for arcanite reapers or such. Burning Stepps is practically farmed 24/7 by anywhere from 1 to 5 full time farmers (some speak english...most don't). First thing I do when I log on is do a /who Burning. If I recongize at least 1 name from my farmer list, I do not go there because the area is picked clean.

Winterspring has been my last hold out since if fairly off the beaten path and some of the thickest rich thorium spawns (max of 3) occur in an area that is only accessable with a group or good stealth....and last week I spotted my first full time farmer there that I used to spot in BS all the time.

I have no tailors, but I heard that the fellcloth drops in Felwood are just as bad.

It's getting to the point where instances are the only refuge from full time farmers.

Also as a side note...I find most of the armor/weapon tradeskills (tailoring/leatherworking/smithing) IMO are worthless in most cases. The reasoning to this is that for almost every craftable item....you can get a similar if not better item faster by doing instance runs than blowing hours/days/weeks collecting all of low drop rate items needed to make the item. I will take 1 low drop rate armor/weapon vs 10+ low drop rate items to make 1 armor/weapon any day of the week.

Not much point in crafting in WoW. Blizzard didn't make the game dependent on crafters like EQ2. There are positive aspects to this approach, but I feel it makes the economy more vibrant and gives it more longevity when I have to contact other players to negociate a deal for a set of armor or a weapon. :)