OnLive tech talk and demo. update: now with hands on preview

flashbacck

Golden Member
Aug 3, 2001
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I've watched about 25min. It's pretty insane how you can spectate anyone instantly.

edit: at lot of audience questions about the video compression at around 44 mins.
 
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mmntech

Lifer
Sep 20, 2007
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I watched a bit of them playing Crysis. I'm still not sold on this technology considering how outdated North American internet infrastructure is.
 

Soundmanred

Lifer
Oct 26, 2006
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outdated North American internet

This is exactly why it won't work as planned. In large compact cities like Japan has it would work. All over the US? Not so much.
I've been signed up for the beta for a long time now, nothing new going on.
 

flashbacck

Golden Member
Aug 3, 2001
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In some of the techie parts Perlman does talk about the range limitation of 1000 miles and how they get direct routing from the ISPs to reduce latency.
 

sygyzy

Lifer
Oct 21, 2000
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I wrote this off when I read about it before but the demo is very impressive. The coolest part is the brag videos which automatically takes the last 15 seconds of play and saves it. That's amazing. Right now the only way to do a brag clip is to record your entire gaming session, each and every one. Then maybe you get something cool or funny you can extract out. I wish MS would add this to the 360 console.
 

ric1287

Diamond Member
Nov 29, 2005
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man this will be sweet once all the ISP's take us back to 1992 level internet. Gonna be awesome
 

Queasy

Moderator<br>Console Gaming
Aug 24, 2001
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now with hands on preview from pcperspective.
http://www.pcper.com/article.php?aid=859

Yeah, I read that earlier today. Considering that OnLive is still in beta, the guy wasn't supposed to be playing it, and wasn't close to a server farm it did surprisingly alright. The only genre it couldn't really handle was FPS with a mouse and keyboard because of the latency. The other games were serviceable especially with a 360 controller.
 

gorcorps

aka Brandon
Jul 18, 2004
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Yeah, I read that earlier today. Considering that OnLive is still in beta, the guy wasn't supposed to be playing it, and wasn't close to a server farm it did surprisingly alright. The only genre it couldn't really handle was FPS with a mouse and keyboard because of the latency. The other games were serviceable especially with a 360 controller.

I don't know... I mean how many server farms are they expecting to have? People are bound to have lag like that as not all their customers can be that close to a server farm at first. I mean not that severe, but ANY lag would be a problem on a shooter.

Still really cool tech that might allow me to play some PC exclusives I might miss otherwise.
 

Queasy

Moderator<br>Console Gaming
Aug 24, 2001
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I don't know... I mean how many server farms are they expecting to have? People are bound to have lag like that as not all their customers can be that close to a server farm at first. I mean not that severe, but ANY lag would be a problem on a shooter.

Well, that's the one thing we don't know...how many server farms and where they will be located. Presumably, they'll hit all the major population centers first and spread out from there. People in the boonies would be screwed but they are screwed most of the time when it comes to broadband anyways.
 

flashbacck

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Aug 3, 2001
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Well, that's the one thing we don't know...how many server farms and where they will be located. Presumably, they'll hit all the major population centers first and spread out from there. People in the boonies would be screwed but they are screwed most of the time when it comes to broadband anyways.

Somewhere during the tech demo in the first post, they show a slide with their current (or planned) sites. IIRC, there were 4. One in CA, one in the northeast, one in the southeast and one somewhere in the midwest. I specifically remember the CEO saying the only region they didn't reach was a small section in northern Montana.