Hi,
As some of you might know Apple is probably readying "retina" screens across most of their new Macbook Pro/Air and iMac lines.
Also, with this comes the endless whining about GPU performance not being able to handle gaming on this resolutions.
However, I can't see why this should pose a problem. Surely any modern GPU should be able to map 1 rendered pixel to the four pixels that resides on the same physical space as the previous generation screens. And all this with little to no overhead?
Correct me if I'm wrong, but using this "scaler" of sorts makes the whole argument of 3D performance stupid and void in terms of worse performance on Hi-res screens. Of course assuming that Apple, or any other vendor for that matter, goes the same route they did with the iPhone 3G => iPhone 4 and iPad 2 => iPad 3 in terms of quadrupling pixel count in the same square unit.
On a side note, would not Hi-Res screens make way for less use of Anti Aliasing, which (last time i checked) had major impact on 3D performance.
As some of you might know Apple is probably readying "retina" screens across most of their new Macbook Pro/Air and iMac lines.
Also, with this comes the endless whining about GPU performance not being able to handle gaming on this resolutions.
However, I can't see why this should pose a problem. Surely any modern GPU should be able to map 1 rendered pixel to the four pixels that resides on the same physical space as the previous generation screens. And all this with little to no overhead?
Correct me if I'm wrong, but using this "scaler" of sorts makes the whole argument of 3D performance stupid and void in terms of worse performance on Hi-res screens. Of course assuming that Apple, or any other vendor for that matter, goes the same route they did with the iPhone 3G => iPhone 4 and iPad 2 => iPad 3 in terms of quadrupling pixel count in the same square unit.
On a side note, would not Hi-Res screens make way for less use of Anti Aliasing, which (last time i checked) had major impact on 3D performance.