• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

OMG Duke Nukem Forever studio shut down. Game over!

Page 2 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.
This should actually move pretty quick, now that it's out of that developer's hands. The IP is just too valuable to leave on the shelf, I'd expect a release pretty soon, of a pretty average game. ~1 year sounds about right.
 
Terrible management/leadership with no idea what it's doing. Clearly they were burning cash from earlier successful ventures but had no business working on this game. I bet the morale there was terrible. Pathetic waste of time, good to see them finally die, though, they deserve it for some wanton incompetence year after year after year. Nobody is surprised except by how long they kept going before pulling the tube.

Take Two has a supposedly "almost finished" game on their hands.
How many times has this been the case prior?

But this happens with other games too. Look at all those mods. I remembered it was intriguing when a lot of cool mods were being made for Unreal Tournament. I was excited and they released beta mini mods (mutators) for UT but promised a full fledged total conversion. Then they scrapped it for UT2k3 and then tried to push for the HL2 engine. It's 2009 now. Unreal Tournament was like 1999? LOL. Do people not mind doing the same thing over and over for different engines for a concept derived from 10 years ago? Doesn't it occur to them that they've spent (IMO it's wasted) 10 years and still have gotten nothing and will soon have to move on to another engine?
When too much decision making is put in the hands of those who are not beholden directly to the bottom line, they will continually drag their ass. Especially on a creative venture like this one, they don't want it to go to production, be locked down, and minus a cool feature they just had to have. The problem is the concept may be great but putting it into a product takes too much time/money, and so you have what we have here, which is the way he wants it. Well, he gets it...er... no game at all.
 
Back
Top