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OMG Duke Nukem Forever studio shut down. Game over!

  • Thread starter Thread starter Deleted member 4644
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Take-Two owns the publishing rights to Duke Nukem Forever so they will likely just pass the game off to someone else to finish....if it is worth the effort that is.
 
Originally posted by: Queasy
Take-Two owns the publishing rights to Duke Nukem Forever so they will likely just pass the game off to someone else to finish....if it is worth the effort that is.

Finish? Finish what? The 'work' is probably made up of those pictures PC Gamer put out ~10 years ago.
 
Originally posted by: PottedMeat
Originally posted by: Queasy
Take-Two owns the publishing rights to Duke Nukem Forever so they will likely just pass the game off to someone else to finish....if it is worth the effort that is.

Finish? Finish what? The 'work' is probably made up of those pictures PC Gamer put out ~10 years ago.

Geoff Keighley of GameTrailers TV says he was given a look at the game last year and that it was "looking quite good".

But again, this will be up to Take-Two doing a cost-benefit analysis to see if it is worth finishing.
 
I really cant believe this game has been in development for over a decade. How can a development team be this slow?
 
Originally posted by: Genx87
I really cant believe this game has been in development for over a decade. How can a development team be this slow?

They've changed graphics engines five or six times. That basically means they've started from scratch more than once.
 
Originally posted by: Genx87
I really cant believe this game has been in development for over a decade. How can a development team be this slow?

Poor management. Poor goals. Constantly switching game engines.

Honestly, I'm surprised they lasted as long as they did without really putting any games out themselves (they did publish a handful of games in the last ten years).
 
Originally posted by: Genx87
I really cant believe this game has been in development for over a decade. How can a development team be this slow?

maybe a group of volunteers working part time?
 
Originally posted by: Queasy
Originally posted by: PottedMeat
Originally posted by: Queasy
Take-Two owns the publishing rights to Duke Nukem Forever so they will likely just pass the game off to someone else to finish....if it is worth the effort that is.

Finish? Finish what? The 'work' is probably made up of those pictures PC Gamer put out ~10 years ago.

Geoff Keighley of GameTrailers TV says he was given a look at the game last year and that it was "looking quite good".

But again, this will be up to Take-Two doing a cost-benefit analysis to see if it is worth finishing.

The screenshots I've seen were pretty meh, but who knows how much they've changed since then. I think it makes sense for Take-Two to put something out, because it's an established series. They could take some good new IP that probably wouldn't sell well because people only buy sequels, change a few things to make it kind of fit into the Duke Nukem universe, and put it out as Duke Nukem Forever. Like Oceans 12 (the movie).
 
Title is someone misleading, Take Two has a supposedly "almost finished" game on their hands. Not quite "game over", but there's still a shot in hell.
 
Originally posted by: BeauJangles
Originally posted by: Genx87
I really cant believe this game has been in development for over a decade. How can a development team be this slow?

They've changed graphics engines five or six times. That basically means they've started from scratch more than once.
Something one of my professors told me:
"At some point in a project, you need to shoot the engineers and go to production."

Engineer: "Yes, it works. But I can do this and this and this to it to make it even better!"

*bang*
Management: "Alright, now we can finally build the damn thing."
 
Originally posted by: Jeff7
Originally posted by: BeauJangles
Originally posted by: Genx87
I really cant believe this game has been in development for over a decade. How can a development team be this slow?

They've changed graphics engines five or six times. That basically means they've started from scratch more than once.
Something one of my professors told me:
"At some point in a project, you need to shoot the engineers and go to production."

Engineer: "Yes, it works. But I can do this and this and this to it to make it even better!"

*bang*
Management: "Alright, now we can finally build the damn thing."

It's more the R&D engineers. They're sometimes clueless when it comes to the business side of things. Meanwhile you have the process, manufacturing and equipment engineers pushing to scale production up from R&D samples to a full manufacturing line.

But this happens with other games too. Look at all those mods. I remembered it was intriguing when a lot of cool mods were being made for Unreal Tournament. I was excited and they released beta mini mods (mutators) for UT but promised a full fledged total conversion. Then they scrapped it for UT2k3 and then tried to push for the HL2 engine. It's 2009 now. Unreal Tournament was like 1999? LOL. Do people not mind doing the same thing over and over for different engines for a concept derived from 10 years ago? Doesn't it occur to them that they've spent (IMO it's wasted) 10 years and still have gotten nothing and will soon have to move on to another engine?
 
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